Breaking Limit, a new benchmark from Basemark’s GPUScore that is said to be the company’s most demanding ray tracing benchmark yet is “coming soon” for both mobile and PC platforms, according to a new landing page for the benchmark that can be found on gpuscore.com, featuring teaser screenshots, system requirements, a breakdown of its two versions, and more. Breaking Limit Ultra, the more demanding version of the test, features an AMD FSR and NVIDIA DLSS performance evaluation.
Breaking Limit comprises two versions:
- Breaking Limit
- “Cross-platform benchmark ideal for evaluating mobile devices, laptops and desktops equipped with low-end GPUs. Compatible with the most common operating systems and graphics APIs, runs the exact same workload across the whole range.”
- Breaking Limit Ultra
- “For those seeking the ultimate challenge, Breaking Limit Ultra features an exceptionally demanding workload designed for desktops with high-end GPUs. Compatible with Windows and Linux, it supports Directx12 and Vulkan 1.3 graphics APIs. It also features an FSR and a DLSS performance evaluation test.”
Breaking Limit details:
- Support
- Operating systems: Windows, Linux, iOS and Android
- Graphics API’s (depending on operating system): DirectX12, Vulkan1.3, and Metal 3
- Ray tracing capable GPU
- Test Modes
- Official: The main benchmark that uses standard settings.
- Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution (only available on mobile devices running on Android and iOS).
- Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
Breaking Limit Ultra details:
- Linux Requirements
- Ubuntu 20
- 8 GB RAM
- 2 GB storage space
- Ray tracing capable GPU
- Windows Requirements
- Windows 10
- 6 GB RAM
- 2 GB storage space
- Ray tracing capable GPU
- Test Modes
- Official: The main benchmark that uses standard settings.
- Upscaled DLSS/FSR: Upscaled tests measure the performance of the devices using the main two upscaling techniques: AMD’s FSR2 and nVidia’s DLSS2 (only available on Breaking Limit Ultra).
- Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
Additional sample screenshots:





GPUScore on its latest benchmark:
Breaking Limit is our most demanding ray tracing benchmark for mobile and PC. Leveraging cutting-edge ray tracing technologies, including ray traced shadows, reflections, and global illumination, it also offers comprehensive performance evaluations for both FSR and DLSS.
Breaking Limit is a true cross-platform solution, enabling effortless comparison of performance across various devices utilizing the same workload. Additionally, it has a desktop-dedicated mode tailored for high-end devices, catering to extreme workload demands.