Dead by Daylight Introduces Time-Limited 2v8 Party Mode, Cross-Progression, and Tomb Raider’s Lara Croft

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Image: Behaviour Interactive

Dead by Daylight, the online asymmetric multiplayer survival horror game from Behaviour that is partially known for its playable cast of licensed characters, including Chucky, Nicolas Cage, and Alan Wake, is about to get even better thanks to several improvements that are coming to the Unreal Engine 5 game this month, including a new limited-time game mode that will allow two Killers to hunt eight Survivors, as well as support for cross-progression, enabling players to sync their progress and purchases across platforms, Behaviour Interactive has announced. Lara Croft, the archaeologist and treasure hunter that headlines what was Core Design’s Tomb Raider series, is available in Dead by Daylight today as part of the game’s growing cast of survivors.

The new additions include:

  • Lara Croft (available now)
  • Cross-Progression (July 22)
  • 2v8 Game Mode (July 25 to August 8)

Behaviour on its interpretation of Lara:

  • “Prepare to venture into the unknown as the Tomb Raider herself, Lara Croft, takes on The Entity’s Realm.”
  • “Courageous, resourceful, and no stranger to the supernatural, few characters enter Dead by Daylight with the Tomb Raider’s iconic status or survival pedigree.”
  • “While she may find herself without her trademark pistols or bow, Dead by Daylight’s gameplay boils Lara down to her essence, creating abilities around the intangibles that define her.”
  • “Lara introduces 3 new Perks, Finesse, Hardened, and Specialist to Dead by Daylight, each of which underscores her skills as an athlete (new animation!), adventurer, and archeologist respectively.”

New promo trailers:

An update on DLC pricing:

Behaviour on the new 2v8 mode:

2v8 Trials will take place across 5 classic Maps, each of which has been expanded to house the action. Generators have also been doubled, with Survivors now needing to repair 8 of 13 to escape. Hooks and Perks have been jettisoned in a bid to keep the action flowing. Downed Survivors are now sent directly to Cages, while Survivor Perks are replaced with a new class system designed to encourage teamwork as players can adopt clearer “roles” within a Trial. Instead of Classes, Killers will receive alterations to their Powers, as well as a crucial team-based ability to amplify the havoc they can wreak as a duo.

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Tsing Mui
News poster at The FPS Review.

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