Worlds Part 1, a new 5.0 update for No Man’s Sky that will deliver a long list of improvements for the 2016 action-adventure survival game best known for its procedurally generated worlds, including huge leaps in water and cloud visuals, increased planetary diversity, new gameplay features, and more, is currently in development, developer Hello Games has announced. DLSS 3, the latest iteration of NVIDIA’s performance-enhancing technology, will be introduced as part of the patch, which will be free to players.
A summary of changes that has been shared online:
- “New water technology for waves and reflections.”
- “Waves are dynamic and will react to wind.”
- “Ships can land on water.”
- “New cloud tech for detailed skies with changing weather conditions.”
- “Volumetrics and atmospherics on planet surfaces for rolling fog, rain, blizzards, lava sparks, and other phenomenon.”
- “Weather systems that interact and develop in real time as players explore.”
- “New biomes and more creatures to discover with more variety, all of which can become pets and mounts.”
A trailer and deep dive for the new update:
Game description:
In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.