Time Ghost Is a Real-Time Cinematic Created with Unity 6, Powered on a PC with Intel Core i9-14900K and NVIDIA GeForce RTX 4090

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Image: Unity

Time Ghost, a Unity Originals real-time cinematic demo that was developed to showcase what can be achieved with the Unity 6 game engine, highlighting advancements in visual quality, project complexity, and the practical use of machine learning workflows, is now available for viewing, Unity has announced. The demo, which was developed with an unmodified Unity 6 engine and showcased at Unite Barcelona 2024, is running on a PC equipped with high-end Intel and NVIDIA hardware.

The hardware involved includes:

  • Intel Core i9-14900K
  • NVIDIA GeForce RTX 4090 GPU

Unity products, features, and services that the demo showcases include:

  • Rendering performance, quality, and scope:
    • HDRP
    • DOTS (Entities Graphics)
    • GPU Resident Drawer
  • Lighting
    • Volumetric Clouds
    • APVs (Adaptive Probe Volumes)
    • Scenario Blending
    • Time of day
  • SpeedTree
  • Sentis
  • VFX Graph
    • Six-way smoke lighting
    • Volumetric fog output
    • Improved collisions
    • Instancing
  • Unity’s Hair System
  • Cinemachine
  • LiveCapture

The new demo, which is available to watch in 4K:

Unity on the scale of its environments:

Leveraging DOTS ECS, we’ve crafted a vibrant environment with up to 12 million instances of vegetation, including trees and grasses. Using Houdini, we scattered these assets and exported them to Unity as point clouds, converting them into DOTS ECS entities. This approach allows us to handle vast amounts of vegetation, at maximum nearly 8.5 million active pieces but fewer than half a million entities passed to the graphics system. Through Impostor and LOD systems, we achieve high-performance rendering and real-time scene exploration.

Source

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Tsing Mui
News poster at The FPS Review.

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