Bethesda Game Studios, the American video game developer that is widely celebrated for its series of action role-playing games, including, more recently, Starfield, Fallout 76, and The Elder Scrolls: Blades, has a habit of making games that are “irresponsibly large,” according to the latest comments from Todd Howard, director and executive producer at Bethesda. Howard, who shared the thought ahead of today’s launch of Shattered Space—Starfield’s first expansion—explained that this is because Bethesda rarely cuts any content that it creates.
Howard said:
- “My job on the games often is to be the director, a little bit like a movie director…where you’re bringing all the parts together, from the art, the cinematography, the technology that our engineers are building, to bring these worlds to life.”
- “And obviously, all of the writing and the quest design and the level design, and there’s so many parts to our games, that I’m in a really unique position to work with so many amazing people and bring all of that together.”
- “…we cut very little from our games at Bethesda, which is why the games are so irresponsibly large.”
- “…it really comes to the whole team, you know, putting a lot of creativity into the game.”
The original word from Howard, including a launch trailer for Shattered Space:
Bethesda on how to get started with the expansion:
To start playing the Shattered Space expansion, players must complete the introductory mission of the main quest, One Small Step. After you’ve completed One Small Step, the first time players grav-jump to an orbit that is not used by a mission or encounter, they will receive a distress call and discover a large star station, The Oracle.
When you arrive in Va’ruun’kai, a massive vortex has destroyed much of the city of Dazra, throwing House Va’ruun into chaos. In Shattered Space, you’ll uncover the mysteries behind the vortex and learn the fate of the survivors of House Va’ruun.