NVIDIA Has Removed Four Presets from DLSS, Reducing DLL File Size by More than 50%

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GeForce Game Ready 566.14 WHQL, a new driver that NVIDIA released yesterday, includes a new version of DLSS (3.8.10) that features a roughly 50% smaller DLL file size due to the removal of several presets, according to a discussion on reddit. The presets that have been removed include A, B, C, and D, the latter of which NVIDIA had described as being the default preset for Performance/Balanced/Quality modes back in February 2023, one that favors image stability. Preset E and F are now said to be the default presets for the Performance/Balanced/Quality and Ultra Performance and DLAA modes, respectively.

A dated breakdown of DLSS presets from February 2023:

  • Preset A: Intended for Performance/Balanced/Quality modes. An older variant best suited to combat ghosting for elements with missing inputs, such as motion vectors.
  • Preset B: Intended for Ultra Performance mode. Similar to Preset A but for Ultra Performance mode. 
  • Preset C: Intended for Performance/Balanced/Quality modes. Generally favors current frame information; well suited for fast-paced game content. 
  • Preset D: Default preset for Performance/Balanced/Quality modes; generally favors image stability. 
  • Preset E: A development model that is not currently used.
  • Preset F: Default preset for Ultra Performance and DLAA modes.

Active presets as of DLSS 3.8.10:

  • Preset E: Default preset for Performance/Balanced/Quality modes.
  • Preset F: Default preset for Ultra Performance and DLAA modes.
Image: leguama (reddit)

While the default DLSS network settings provide state-of-the-art image quality, you can choose from a variety of other presets. These presets adjust how DLSS handles different scaling ratios and game content.Presets offer the ability to fine-tune different input resolutions, and will remain as OTA updates occur.

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Tsing Mui
News poster at The FPS Review.

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