
GeForce Game Ready 566.14 WHQL, a new driver that NVIDIA released yesterday, includes a new version of DLSS (3.8.10) that features a roughly 50% smaller DLL file size due to the removal of several presets, according to a discussion on reddit. The presets that have been removed include A, B, C, and D, the latter of which NVIDIA had described as being the default preset for Performance/Balanced/Quality modes back in February 2023, one that favors image stability. Preset E and F are now said to be the default presets for the Performance/Balanced/Quality and Ultra Performance and DLAA modes, respectively.
A dated breakdown of DLSS presets from February 2023:
- Preset A:Â Intended for Performance/Balanced/Quality modes. An older variant best suited to combat ghosting for elements with missing inputs, such as motion vectors.
- Preset B: Intended for Ultra Performance mode. Similar to Preset A but for Ultra Performance mode.Â
- Preset C: Intended for Performance/Balanced/Quality modes. Generally favors current frame information; well suited for fast-paced game content.Â
- Preset D:Â Default preset for Performance/Balanced/Quality modes; generally favors image stability.Â
- Preset E:Â A development model that is not currently used.
- Preset F:Â Default preset for Ultra Performance and DLAA modes.
Active presets as of DLSS 3.8.10:
- Preset E: Default preset for Performance/Balanced/Quality modes.
- Preset F: Default preset for Ultra Performance and DLAA modes.
While the default DLSS network settings provide state-of-the-art image quality, you can choose from a variety of other presets. These presets adjust how DLSS handles different scaling ratios and game content.Presets offer the ability to fine-tune different input resolutions, and will remain as OTA updates occur.