Microsoft Flight Simulator 2024’s Launch Was a Mess Because Asobo “Completely Underestimated” Demand: Stress-Test Only Included 200K Users

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Image: Asobo Studio

Microsoft Flight Simulator 2024, a new installment of the flight simulation series that Microsoft launched Xbox Series X|S and Windows PCs yesterday, has been experiencing a shaky take-off with long loading times, missing content, and other problems because developer Asobo Studios had “completely underestimated” how many people would be logging into the game on day one, according to a new video that the company shared today. Critics, including those on the official Flight Simulator forums, have vented their frustration, with one questioning why the game’s server load test only involved 200K simulated users—a number that is said to equate to less than 2% of the 2020 installment’s user base. Microsoft Flight Simulator 2024 has a Mostly Negative rating on Steam at the time of this posting, with ~3.7K reviews having been published.

…we encountered an issue with one of our services handling the new systems in the game like career mode and various missions. The server responsible for handling data requests got overloaded, causing delays and errors.

As a result, players are experiencing long loading times and missing content like aircraft. We have solved the issues and are now bringing players in at a steady pace. We sincerely apologize for the inconvenience and appreciate your patience. We will keep you updated on our social channels, forums, and website. Thank you very much for all your feedback and support.

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Tsing Mui
News poster at The FPS Review.

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