GSC Explains Why It Couldn’t Delay S.T.A.L.K.E.R. 2 Any Longer to Fix Bugs: “You’re So Tired That You Would Just Die”

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Image: GSC Game World

S.T.A.L.K.E.R. 2: Heart of Chornobyl, the first-person shooter survival horror sequel that finally launched on Windows PCs, Xbox Series X|S, and Game Pass this month following many years of development, released in what some critics have described as an “unplayable state” because its developer was too “tired” and “broken” to delay the game anymore, according to new comments shared by GSC Game World studio CEO Ievgen Grygorovych. “You have no energy at all and you decide – should we take one more marathon? And you just can’t say yes, let’s make one more marathon, because you’re already broken,” Grygorovych mentioned during an interview that was published today. That said, GSC has delivered several patches for S.T.A.L.K.E.R. 2 already, including an update from yesterday with fixes for crashes, memory leaks, and more.

“It’s very hard to explain your state when you’re in a very intensive work process for many months until release, and you’re working over, over, over what you usually can do and in the highest possible stress and overwhelming period,” he said.

“You have no energy at all and you decide – should we take one more marathon? And you just can’t say yes, let’s make one more marathon, because you’re already broken.”

“You’re so tired that you would just die if you say let’s run an additional marathon,” said Grygorovych. “We didn’t have a chance to say let’s do it more. We just had a chance of ‘let’s do until this moment – the release date – as much as we can’.” After that, further patches and story expansions can then always be added, he continued.

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Tsing Mui
News poster at The FPS Review.

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