NVIDIA Demonstrates the Beauty of Full Ray Tracing in Indiana Jones and the Great Circle

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Image: MachineGames

Indiana Jones and the Great Circle, the new action-adventure game that MachineGames and Bethesda Softworks officially launched for Xbox Series X|S and Windows PCs this week, delivers substantially improved visuals when its ray tracing features, including fully ray-traced global illumination, reflections, and subsurface scattering on foliage, are enabled, according to new comparisons for the game that NVIDIA posted to its official GeForce website today. See below for some of the new screenshots from NVIDIA, which come two days after the release of Update 1—a new patch for Indiana Jones and the Great Circle that, among other things, introduced full ray tracing (i.e., path tracing) for players with supported NVIDIA GPUs.

To further upgrade Indiana Jones and the Great Circle on PC, players can turn on Full Ray Tracing. Also known as Path Tracing, Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene, used by visual effects artists to create film and TV graphics that are indistinguishable from reality. Until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, full ray tracing in real-time video games was impossible.

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Tsing Mui
News poster at The FPS Review.

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