Gameplay Performance with Optional Ray Tracing
In this section, we show performance with four of our games in which optional Ray Tracing is enabled in-game. Otherwise, all settings remain the same as in the previous section. In Black Myth: Wukong and Star Wars Outlaws, the in-game resolution was reduced to 1440p to gain playable frame rates. Despite the horsepower of these two video cards, 4K is still too much to ask at our settings.
Alan Wake 2

Neither of our cards was playable natively. Still, the MSI GeForce RTX 5090 32G SUPRIM SOC was 34% faster. With upscaling, both cards are playable and quite smooth. The margin remains the same. There was minimal gain with overclocking, except with upscaling, 6%.
Black Myth: Wukong

With a lowered resolution, the MSI GeForce RTX 5090 32G SUPRIM SOC was playable if overclocked. The 3% gain was just enough. This game has amazingly tough graphics performance. Upscaling did the trick for both cards, with the gap at 27%, but both were playable.
Cyberpunk 2077

At 4K, this game is still a challenge. The MSI GeForce RTX 5090 32G SUPRIM SOC just sneaks in at a playable framerate natively. The game is really amazing in native 4K. The margin between cards is 34%. Upscaled, we are over 100 FPS and 31% better than the MSI GeForce RTX 4090 SUPRIM X 24G. You don’t gain much overclocked in this game.
Star Wars Outlaws

This game is tough with optional ray tracing enabled, so much so that we had to lower the resolution. This allows the MSI GeForce RTX 5090 32G SUPRIM SOC to show a smooth and playable framerate natively. The margin over the MSI GeForce RTX 4090 SUPRIM X 24G is 34%. With upscaling, both video cards are nicely playable and quite fast. The gap is narrowed to 23%. There is no advantage to overclocking in this game.