Indiana Jones and the Great Circle
Indiana Jones and the Great Circle was released to PC in December of 2024 and is based on the Motor (id Tech 7) engine. This is another game that runs with ‘ray tracing’ enabled at all times by default. This game features ray-traced global illumination, sun shadows, and reflections, and has additional full path tracing options on supported video cards. The game also features NVIDIA DLSS, frame generation, textures, shadows, environments, and lighting. For this game, we are using an in-game manual run-through in an open outdoor area of The Stolen Cat Mummy: The Vatican mission with bright sunlight.
Native Resolution

In Indiana Jones and the Great Circle, we could not run above the “Medium” graphics quality on any of these 8GB video cards; even at 1080p, the game would refuse to work due to limited VRAM capacity for higher settings. At “Medium”, the ZOTAC GAMING GeForce RTX 5050 SOLO plays this game very smoothly at 100FPS average; there is no need to enable DLSS Upscaling at this quality level.
The ZOTAC GAMING GeForce RTX 5050 SOLO is also the fastest video card in this game. The ZOTAC GAMING GeForce RTX 5050 SOLO is 59% faster than the GeForce RTX 3050 and 123% faster than the Radeon RX 7600, which does poorly in this game. The ZOTAC GAMING GeForce RTX 5050 SOLO even edges out the GeForce RTX 4060 by 1%. Overclocking adds 6% more to performance, the highest we saw.