Star Wars Outlaws
Star Wars Outlaws was released to the PC in August of 2024 and is based on the Snowdrop engine. This is another game that utilizes ‘ray tracing’ always on and enabled by default with RTX Direct Illumination support and DLSS Ray Reconstruction. This game uses ray-traced global illumination, volumetric effects, and supports DLSS and FSR. We test in an open-world outdoor environment using a manual run-through inside a settlement.
Native Resolution

Star Wars Outlaws is also a very demanding game, due to it always running some form of global illumination ray tracing. For the ZOTAC GAMING GeForce RTX 5050 SOLO, we had to lower the game down to the “Medium” quality setting in order to get a playable experience at native resolution 1080p. You’ll notice that performance worsens with DLSS Upscaling, this is because DLSS Ray Reconstruction is turned on with DLSS Upscaling, and these cards are too limited to utilize it well, so it actually hurts performance negatively, though it does increase the visual quality. The GeForce RTX 3050 suffers the worst with Ray Reconstruction, which is interesting and shows how the newer generations are better at DLSS Ray Reconstruction performance.
The ZOTAC GAMING GeForce RTX 5050 SOLO is 52% faster than the GeForce RTX 3050 and 7% faster than the Radeon RX 7600. The ZOTAC GAMING GeForce RTX 5050 SOLO is 9% slower than the GeForce RTX 4060. Overclocking adds 5% to performance.