Horizon Forbidden West
Horizon Forbidden West was launched to the PC in March of 2024 and is based on the Decima game engine. For the PC release, Horizon Forbidden West added support for ultrawide and super ultrawide resolutions, as well as NVIDIA DLSS 3 upscaling and frame generation, FSR and XeSS, and NVIDIA Reflex. The game features a visually detailed experience with high-quality textures, detailed character models, and an environment with day-night cycles and weather. For our manual run-through, we have chosen an area in the game that walks the character through a long distance between Chainscrape and Barren Light.
Native Resolution
The first graph below is at the “High” quality preset, the second graph is at the “Medium” quality preset at 1080p.


Horizon Forbidden West requires a lot of VRAM to play smoothly, and in this game, even at 1080p, the higher quality settings eat into the 8GB of VRAM on the ZOTAC GAMING GeForce RTX 5050 SOLO in a major way. We do have to lower the game to the “High” setting to get somewhat playable performance, averaging 60FPS at native resolution 1080p on the ZOTAC GAMING GeForce RTX 5050 SOLO. DLSS Upscaling scales up to almost 80FPS. We can see that the ZOTAC GAMING GeForce RTX 5050 SOLO is 56% faster than the GeForce RTX 3050 and 7% faster than the Radeon RX 7600. The ZOTAC GAMING GeForce RTX 5050 SOLO is 4% slower than the GeForce RTX 4060. Overclocking only adds 3% to performance.
Moving the game down to the “Medium” graphics setting allows a much smoother experience on the ZOTAC GAMING GeForce RTX 5050 SOLO. Now, at native resolution, the ZOTAC GAMING GeForce RTX 5050 SOLO is averaging 80FPS. We can see that the ZOTAC GAMING GeForce RTX 5050 SOLO is 61% faster than the GeForce RTX 3050, and on par with the Radeon RX 7600. The ZOTAC GAMING GeForce RTX 5050 SOLO is 6% slower than the GeForce RTX 4060.