Gaming Performance Continued
All data was captured fresh and new, as of November, 2025 on the NVIDIA GeForce RTX 5070 Founders Edition with driver version 581.80, and the latest game patches. We are using the highest stable overclock on the NVIDIA GeForce RTX 5070 Founders Edition +100 Voltage +400 GPU Clock: 3164MHz/30Gbps.
Dying Light: The Beast
Dying Light: The Beast was released on September 18th, 2025, and uses the C-Engine gaming engine. This game has improved character models, higher resolution textures, and better lighting with a more vibrant environment, and better indirect shadows and bounce lighting with screen space reflections. This game supports DLSS 4, Multi Frame Generation, and NVIDIA Reflex. We are utilizing a manual run-through in the Golden Pine area.

In Dying Light: The Beast, the GeForce RTX 5070 FE is able to provide a very playable experience at High Quality at native resolution. Turning on DLSS Upscaling improves performance over 100FPS. When we overclock, overclocking increases performance by 10%, and DLSS performance improves by 9%.
Horizon Forbidden West
Horizon Forbidden West was launched to the PC in March of 2024 and is based on the Decima game engine. For the PC release, Horizon Forbidden West added support for ultrawide and super ultrawide resolutions, as well as NVIDIA DLSS 3 upscaling and frame generation, FSR and XeSS, and NVIDIA Reflex. The game features a visually detailed experience with high-quality textures, detailed character models, and an environment with day-night cycles and weather. For our manual run-through, we have chosen an area in the game that walks the character through a long distance between Chainscrape and Barren Light.

In Horizon Forbidden West, the game runs great at maximum settings at 1440p at native resolution at 87FPS. DLSS improves performance above 100FPS. Overclocking improves performance by 10% and DLSS performance increases by 9%.
Indiana Jones and the Great Circle
Indiana Jones and the Great Circle was released to PC in December of 2024 and is based on the Motor (id Tech 7) engine. This is another game that runs with ‘ray tracing’ enabled at all times by default. This game features ray-traced global illumination, sun shadows, and reflections, and has additional full path tracing options on supported video cards. The game also features NVIDIA DLSS, frame generation, textures, shadows, environments, and lighting. For this game, we are using an in-game manual run-through in an open outdoor area of The Stolen Cat Mummy: The Vatican mission with bright sunlight.

In Indiana Jones and the Great Circle at 1440p with Supreme quality, the game runs great at 120FPS native resolution with no issues on the GeForce RTX 5070 FE. DLSS Upscaling improves that to 145FPS. In this game, it benefited greatly from Overclocking, more so than the others, with a 26% uplift in performance, and we triple checked this. This game must be very sensitive to either bandwidth or clock speed since it runs Ray Tracing at all times. DLSS Performance increased by 9%. Note that we were not able to run with Path Tracing enabled in this game on the GeForce RTX 5070 FE due to 12GB of VRAM being a limitation for this game; it needs 16GB VRAM to run Path Tracing.
Kingdom Come: Deliverance II
Kingdom Come: Deliverance II was released to PC in February of 2025 and is based on the CryEngine. Kingdom Come: Deliverance II is another game where ‘ray tracing’ is enabled at all times by default. Kingdom Come: Deliverance II features an advanced global illumination system for realistic lighting, detailed textures, and geometry, and upscaling technologies including DLSS and FSR. It is based on CryEngine’s sparse vocal octree global illumination for dynamic lighting and shadows. We are utilizing an in-game manual run-through in the open world between cities, through a settlement, and a heavily forested area with direct bright sunlight.

In Kingdom Come: Deliverance II, we can run at 1440p on Ultra settings on the GeForce RTX 5070 FE at native resolution very well at 82FPS. DLSS Upscaling improves that up to 100FPS. Overclocking improves performance by 12%, and with DLSS, performance is improved by 13%. There is definitely a trend of overclocking improving performance more when games with native Ray Tracing at all times is used.
Mafia: The Old Country
Mafia: The Old Country was released to PC in August of 2025 and is based on the Unreal Engine 5 game engine. Mafia: The Old Country features Nanite and Lumen from Unreal Engine 5 with detailed environments and realistic lighting, with MetaHuman for characters. It does use Lumen for realistic global illumination and shadows. It also supports DLSS, FSR, XeSS, and TSR. We are using a manual in-game run-through in the Prologue: Tremori section that takes place outdoors, in the entirety of the outdoor section playthrough in the daylight.

In Mafia: The Old Country, this game is very demanding, and thus we had to move it down to the “High” setting to find something playable at native resolution 1440p on the GeForce RTX 5070 FE. We can hit 63FPS at native resolution here, or with DLSS up to 93FPS, but again, this game is on “High” quality. Overclocking does improve performance with a 12% increase to performance, and with DLSS, a 13% performance increase.
S.T.A.L.K.E.R. 2: Heart of Chornobyl
S.T.A.L.K.E.R. 2: Heart of Chornobyl was released to PC in November 2024 and is based on Unreal Engine 5. S.T.A.L.K.E.R. 2: Heart of Chornobyl features UE5’s Lumen and Nanite. Lumen is used for direct and indirect global illumination, realistic reflections and a detailed environment. Nanite is used for complex geometry and detailed terrain with high-quality props. High-poly models are also used, along with physically based materials. There are post-processing effects, including volumetric smoke and fog. The game supports NVIDIA DLSS, AMD FSR 3, and Intel XeSS as well as TAA. We will be using the game’s built-in graphics preset options and adjust Upscaling where needed. We perform a manual run-through in the open world of the Lesser Zone, in an outdoor environment in the daytime in a GPU-oriented run-through.

In Stalker 2, the GeForce RTX 5070 FE barely allows a playable experience at “Epic” game quality settings at native resolution 1440p with 61FPS average. With DLSS Upscaling, that is improved to a smooth 88FPS. Overclocking actually helps create a smoother gameplay in this game at native resolution with an 11% performance increase up to 68FPS. With DLSS, that improvement is also 11%.
