NVIDIA GeForce RTX 5060 Ti 16GB vs 8GB Performance Review

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Black Myth: Wukong

Black Myth: Wukong was released in August of 2024 and is based on the Unreal Engine 5. Black Myth: Wukong features realistic lighting, shadows, a detailed environment detailed by motion capture, and utilizes the Lumen Global Illumination lighting system. The game also features Ray Tracing, global illumination, and shadows. We are utilizing the game’s built-in graphics preset options for main graphics and Ray Tracing. We are also using the DLSS and Upscaling option at 66% quality mode for all GPUs. We utilize the built-in benchmark for testing. We are reporting the Low 5th result from the benchmark result.

Native Resolution at Cinematic

Black Myth Wukong 1440p Performance Graph

We really wanted to stress the GeForce RTX 5060 Ti in this game, so we first tried to run the game at 1440p and “Cinematic” image quality. Well, that was a bit too much for the GeForce RTX 5060 Ti to handle, with unplayable performance at 29FPS average and 1% Lows at 25FPS; both cards are the same.

Native Resolution at High

Black Myth Wukong 1440p Performance Graph

We lowered the game down to the “High” image quality setting at 1440p native resolution. The GeForce RTX 5060 Ti gives somewhat playable performance at 52FPS average, and 1% Lows in the lower 40’s. In this game, we don’t really see any difference between them in performance.

DLSS Upscaling

Black Myth Wukong 1440p Performance Graph

Turning on DLSS Upscaling on “Quality” at 1440p does wonders for the GeForce RTX 5060 Ti in this game, and it is now playable at 84FPS average and 1% Lows above 60FPS. The GeForce RTX 5060 Ti 16GB is only slightly faster than the GeForce RTX 5060 Ti 8GB, about 1%.

Ray Tracing with DLSS Upscaling

Black Myth Wukong 1440p Performance Graph

We can enable Ray Tracing in this game, but of course, the game is very demanding with it enabled, and even with DLSS Upscaling at Quality, the game is not playable on the GeForce RTX 5060 Ti. We see that both cards perform the same here, as they are render bottlenecked.

4K with DLSS Upscaling

Black Myth Wukong 4K Performance Graph

This game is also not playable at 4K with DLSS Upscaling Quality enabled; you would want to enable Balanced or Performance Upscaling to be playable at 4K. Even at this high resolution, performance is pretty much the same, with only a slight 1% difference in the 1% Lows.

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Brent Justicehttps://www.thefpsreview.com
Former managing editor of GPUs at HardOCP for 18 years, Brent Justice has been reviewing computer components since the late 90s, educated in the art and method of the computer hardware review, he brings experience, knowledge, and hands-on testing with a gamer-oriented and hardware enthusiast perspective. You can follow him on Twitter - @Brent_Justice You can sub to his YouTube channel - Justice Gaming https://www.youtube.com/c/JusticeGamingChannel You can check out his computer builds on KIT - @BrentJustice https://kit.co/BrentJustice

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