
If texture corruption in Halo Infinite has been ruining your concentration lately, today’s the day to finally update your drivers. NVIDIA released GeForce Game Ready Driver 595.97 WHQL on March 24, 2026, a focused cleanup release that addresses several persistent bugs introduced in the R595 driver series.
The 595.97 package arrives at 913 MB and supports Windows 10 64-bit and Windows 11. There is no marquee game optimization headline attached to this one; instead, NVIDIA is emphasizing fixes over features. Texture corruption that could occur in Halo Infinite under R595-series drivers has been resolved. That kind of visual breakdown where geometry or surfaces render incorrectly mid-gameplay. Second: NVIDIA Smooth Motion, the company’s own motion handling layer for compatible titles, was causing stability issues in HITMAN World of Assassination — that crash-prone interaction has been patched. Third: NVIDIA has addressed a general stability problem where enabling DLSS Frame Generation alongside the GeForce Experience Instant Replay feature could cause game crashes. With DLSS Frame Generation seeing heavy adoption across the current game library, that last fix has broad relevance.
The 595.97 driver positions itself as a Game Ready release for titles using DLSS, ray tracing, path tracing, and NVIDIA Reflex, which is standard language from NVIDIA when no single game launch is attached. No new game-specific profiles are called out in this release, per coverage from Neowin and Guru3D. The previous driver in the R595 series was 595.79, released March 10.
It is worth noting the broader context: this driver follows the brief, embarrassing episode of GeForce 595.59 being “un-launched” after reports of fan control and clock behavior issues earlier this year. The R595 branch has had a rocky run, and a targeted bugfix drop is exactly what was needed. That said, the known issues list for 595.97 includes no newly introduced problems, which is a good sign.
For most RTX users, especially those playing Halo Infinite competitively or using DLSS Frame Generation with Instant Replay enabled, this is a mandatory update. Everyone else can update at their leisure; there are no meaningful new features here. The DLSS 4.5 Dynamic Multi Frame Generation feature that RTX 50 Series owners are waiting on is confirmed for the March 31 NVIDIA App beta — that one will require driver 595.79 or newer, so keeping current is sensible.
Download through the NVIDIA App or directly from GeForce.com. Let us know in the forums if you are seeing any new issues after updating.
