
Starfield fans will be able to preload the new space-faring RPG from Todd Howard and Bethesda Game Studios beginning this Wednesday, August 9. This date has seemingly been confirmed by Amazon.com’s listing for the digital Starfield Premium Edition, which is currently available for purchase for $99.99. Those who pre-order the premium version of the game will get access to the Old Mars Skin Pack, which includes the Laser Cutter and Deep Mining Helmet bonus skins. Starfield is officially out on September 6, 2023, exclusively for PC, Xbox, and Game Pass.
About Starfield Premium Edition
- Pre-load after 08/09/2023. Game will be playable after 09/01/2023.
- Pre-order now and receive “Old Mars Skin Pack” in-game bonus skins
- Start your journey by customizing your appearance and deciding your Background and Traits
- Venture through the stars and explore more than 1000 planets
- Pilot and command the ship of your dreams.
Starfield Premium Edition Contents
- Starfield Base Game
- Shattered Space Story Expansion (upon release)
- Up to 5 days early access
- Constellation Skin Pack: Equinox Laser Rifle, Spacesuit, Helmet and Boost Pack
- Access to Starfield Digital Artbook & Original Soundtrack
In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game Studios’ biggest and most ambitious game.
TELL YOUR STORY In Starfield the most important story is the one you tell with your character. Start your journey by customizing your appearance and deciding your Background and Traits. Will you be an experienced explorer, a charming diplomat, a stealthy cyber runner, or something else entirely? The choice is yours. Decide who you will be and what you will become.
EXPLORE OUTER SPACE Venture through the stars and explore more than 1000 planets. Navigate bustling cities, explore dangerous bases, and traverse wild landscapes. Meet and recruit a memorable cast of characters, join in the adventures of various factions, and embark on quests across the Settled Systems. A new story or experience is always waiting to be discovered.
CAPTAIN THE SHIP OF YOUR DREAMS Pilot and command the ship of your dreams. Personalize the look of your ship, modify critical systems including weapons and shields, and assign crew members to provide unique bonuses. In deep space you will engage in high-stakes dogfights, encounter random missions, dock at star stations, and even board and commandeer enemy ships to add to your collection.
DISCOVER, COLLECT, BUILD Explore planets and discover the fauna, flora, and resources needed to craft everything from medicine and food to equipment and weapons. Build outposts and hire a crew to passively extract materials and establish cargo links to transfer resources between them. Invest these raw materials into research projects to unlock unique crafting recipes.
LOCK AND LOAD Space can be a dangerous place. A refined combat system gives you the tools to deal with any situation. Whether you prefer long-range rifles, laser weapons, or demolitions, each weapon type can be modified to complement your playstyle. Zero G environments add a chaotic spectacle to combat, while boost packs give players freedom to maneuver like never before.

Discussion (19 replies)
Join Discussion →Starfield is supposed to be a first person single player game, right?
Why would "skins" matter at all?
Micro transactions. All we need now is for it to be revealed there will also be loot boxes.
I mean Bethesda did sell horse armor. But skins for preorder does not mean micro transactions. Jedi survivor does the same thing but I've seen no micro transactions within the game itself.
It's supposed to be playable from a first- and third-person view, similar to Skyrim. I'd assume that the player will be able to freely toggle back and forth. I'd expect the third-person perspective to be the preferred mode for open-word exploration. I'm not sure what combat is like, but ranged attacks in Skyrim were broken in third person. Hopefully combat is much better than it was in Skyrim.
I can't believe that people actually pre-order video games. Cosmetic mods will be very popular. There's no reason to waste money for a couple of silly bonus skins. At some point after the future DLC are released, everything will probably be bundled together in a "GoTY"-type edition.
And for use as a controller - Mass Effect did the auto switching pretty well as another example
Yeah. Boggles the mind. Especially for those people who have been playing video games for decades. They should know better by now.
I feel targeted.... ;)
I do hope it is switchable.
The forced third personmode in Far Cry 6 drove me up a freaking wall.
Wasn't that only in camps. Not sure as I only ever played a free weekend.
Unpopular opinion: The whole never pre-order mantra is based on false premises.
The premise being that if you don't pre-order a game then, somehow, magically it will release bug free. Or that the developer will take more time to develop it.
I don't think this is based on reality. I'd actually expect the opposite effect. Lack of pre-orders could be interpreted by the publisher as having a dud on their hand, which in turn will cause them to cut their losses and push it out as soon as possible not wasting any resources on polishing.
As for the wait for reviews "wisdom" that is even more flaky. Just look at how many times you disagree with reviews about games you actually enjoy. Not to mention the bad faith reviews driven by some sort of conflict of interest. Wait for reviews absolutely, if you are uncertain whether a game is for you, but don't let subjective opinions of strangers tell you outright what is worth playing and what isn't.
So my advice is, if you want to support the development of a certain kind of game, and want other games to be made in the genre, then pre-order to your heart's content. At the end of the day the only person you report to is yourself, don't let internet trolls shame you into doing something different. If you enjoy a game, who cares that a thousand trolls screech at you on a forum that you are not supposed to enjoy the game?
Yes, that was in camps where combat was disallowed, but it was still annoying because the controls were extremely wonky in third person view.
Huh, do people think like this? It's never been my line of thinking. I don't pre-order (or get games at or even near launch) because I don't wanna get ripped off, because games are broken at launch (and sometimes still well after launch), and because I don't usually buy games sight unseen, or without some hands-on at least. In my youth I've had my fair share of pre-ordering games and consoles. As the decades rolled on I learned not to do that sh1t anymore. I buy games on sale waaaaaay after they've come out, and have had some time to get patches.
Good point, I never thought about it like that. I mostly saw it as greedy devs/publishers trying to get money for their games before those games have even been released. So essentially not selling us a product, but the promise of a product. I don't buy Early Access games either. Kinda rubs me the wrong way when devs try to get us to pay money for an incomplete game to fund their development (or just to start raking in the cash early). At least pretend your game is complete before you try to sell it to us, like most game companies do these days.
Yeah, as I've gotten older I've found that I can't really trust professional reviews or user reviews, or even reviews from people I know really well. I need to get some hands-on time with a game before I can determine it is worth a purchase, whether it's borrowing the game, checking it out at a friend's house, or using a "community demo".
We should be able to do that through normal purchases, not pre-orders.
I mean it is literally the first thing they bring up when talking about not preordering, that we enable the release of buggy games, but in reality I think it has no bearing on how buggy a game is.
I don't see it as being ripped off. How am I being ripped off more by buying a game on launch before patches vs. waiting a few weeks or months for patches? I still get the same product in the end.
Waiting for sales is different, games usually get patched from major bugs long before they go on sale, unless we are talking about some major flop like IDK Fallout 76? I'm just guessing, maybe even that wasn't discounted early either.
I have no problem with early access as long as it is not a business model ie: never deliver a complete product and move on to making another early access game. Or never deliver a product period a'la Chris Roberts, That's scummy.
I just trust my instincts. I don't want to waste time, if a game looks interesting I like to play it sooner rather than later. Just now I got really pissed off by one generally trusted reviewer crapping on a game I really enjoy. I'm glad I didn't see the review before playing the game. It might have dissuaded me from buying it.
I'm not saying you have to pre-order, just that you shouldn't be ashamed to do it. I do it all the time out of convenience and to get access to preloading.
My biggest hang up with pre-orders:
Games coming out nothing like what was promised or what I expected (I understand those are often 2 different things)
Bugs - yeah an issue but they usually get fixed.
Reviews - only a minor concern: plenty of games that get great reviews I can’t stand so that doesn’t go very far
If my lack of pre order causes the dev to stop development then something hanky was going on and I wouldn’t want to be involved with it anyway.
I will interject here that here is a happier medium between preorder and only buy after release (and major bug set patch).
Look at what Baulders Gate 3 did. They did an early review release on Steam. For years people could get early access to a smaller version of the game to enjoy that covered many of the core mechanics. This let them have full access to funds and feedback of fans that wanted another baulders gate game. Now they used that to bug crush and understand what the fans wanted.
So far it seems to have worked REALLY well for them.