Microsoft’s DirectX Developer Blog has been updated with a new article detailing Automatic Super Resolution (Auto SR), the world’s first OS-integrated, AI-based super resolution tech for gaming, and with it comes several examples that show how the new technology compares to the current options on the market, including AMD FidelityFX Super Resolution, Intel XeSS, and NVIDIA DLSS. Auto SR will only be available to CoPilot+ PCs equipped with a Snapdragon X processors at launch, Microsoft confirmed.
Auto SR is not be confused with DirectSR, as Microsoft explains:
- “DirectSR focuses on next generation games and developers.”
- “Auto SR enhances existing games, improving the player experience automatically.”
Auto SR in action:





Auto SR compatible games include:
- Borderlands 3
- Control
- Dark Souls III
- God of War
- Resident Evil 2
- Resident Evil 3
- Sekiro: Shadows Die Twice
- Shadows of the Tomb Raider
- TESV: Skyrim SE
- The Witcher 3: Wild Hunt
Microsoft on why gamers may want to pick Auto SR over other solutions:
Auto SR is different from super resolution technologies like AMD FidelityFX Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution built into games. These approaches require games to alter their rendering, for example, by using jitter and MIP bias to add finer details. In contrast, Auto SR tackles the task of enhancing games without the extra information to improve games as they exist today. It relies on larger models and the NPU to create stunning visuals.
While running our large model, Auto SR introduces a single frame of latency on average as it uses AI to significantly boost your game’s visuals. In our testing, most players didn’t notice this delay, and when they did, the sharper graphics and faster frame rates more than made up for it, enhancing the overall gaming experience. Let us know what you think!