Microsoft’s DirectX Developer Blog has been updated with a new article detailing Automatic Super Resolution (Auto SR), the world’s first OS-integrated, AI-based super resolution tech for gaming, and with it comes several examples that show how the new technology compares to the current options on the market, including AMD FidelityFX Super Resolution, Intel XeSS, and NVIDIA DLSS. Auto SR will only be available to CoPilot+ PCs equipped with a Snapdragon X processors at launch, Microsoft confirmed.
Auto SR is not be confused with DirectSR, as Microsoft explains:
- “DirectSR focuses on next generation games and developers.”
- “Auto SR enhances existing games, improving the player experience automatically.”
Auto SR in action:





Auto SR compatible games include:
- Borderlands 3
- Control
- Dark Souls III
- God of War
- Resident Evil 2
- Resident Evil 3
- Sekiro: Shadows Die Twice
- Shadows of the Tomb Raider
- TESV: Skyrim SE
- The Witcher 3: Wild Hunt
Microsoft on why gamers may want to pick Auto SR over other solutions:
Auto SR is different from super resolution technologies like AMD FidelityFX Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution built into games. These approaches require games to alter their rendering, for example, by using jitter and MIP bias to add finer details. In contrast, Auto SR tackles the task of enhancing games without the extra information to improve games as they exist today. It relies on larger models and the NPU to create stunning visuals.
While running our large model, Auto SR introduces a single frame of latency on average as it uses AI to significantly boost your game’s visuals. In our testing, most players didn’t notice this delay, and when they did, the sharper graphics and faster frame rates more than made up for it, enhancing the overall gaming experience. Let us know what you think!


Discussion (7 replies)
Join Discussion →I'm interested in how game devs and artists will feel about the alteration of their games' graphics without their input.
So, it works on existing games, so I'm assuming its driver based, it doesn't say all games or DX12 only so compatibility is anyones guess. Also, MS says that only ARM/Qualcomm Copilot+ PCs are supported, apparently it will work with x86 pcs with nvidia/intel/amd cards. Thing is, it seems ASR is IA based so AMD is probably out at least for the 5000-7000 series.
On a side note, borderlands 3 @36fps 1440p ASR running via emulation on ARM is quite impressive.
A thing that nobody asked for and nobody wants, typical microsoft.
Is this the one that only works on the ARM PCs right now?
If that's the case - then I can see why they are doing it - to help hide the emulation layer.
Remember what a sh1t-show HDR became after Microsoft wrest control of it from the GPU manufacturers and GPU drivers and threw it into the OS?
Yyeeaahh if I want to use upscaling, I'll use the one provided by the graphics card makers. You know, the ones that actually understand how the hardware works, cuz they make both the hardware and the drivers. But thanks anyways Microsoft. I'll actually be grateful if maybe you can actually leave out stuff like Copilot and all the other tumors that Windows has grown lately.
That's how I feel about Frame Generation.
Feeling great I presume, why waste precious resources trying to optimize your game when you can make it perform better at a flip of a switch?