
Konami recently shared more details for Metal Gear Solid Delta: Snake Eater in an episode of its Metal Gear – Hotline Production podcast. Producer Noriaki Okamura was a guest on the podcast which streamed in Japanese on YouTube (with English Subtitles). Konami has yet to give a release date for the remake which has been announced for PC, Xbox Series X|S, and PlayStation 5 but it might launch by the end of 2024 or the beginning of 2025. The remake is being built using Unreal Engine 5. Meanwhile, Okamura has shared some details for the upcoming remake.
Episode highlights:
- Trailer
- Delve into updated graphics and environmental features
- Update on the Cure system
- Update on controls
- Legacy camera view and new overhead view
- Fans of the Legacy mode color filter can look forward to it being included along with Normal which features no color grading, Retro, and Sepia.
Credit to DSOG for obtaining the color filter screenshots:




Classic vs Modern controls and more
The developers have said that Metal Gear Solid Delta: Snake Eater will be a faithful recreation of the original and are being careful not to detract from the original story. According to Okamura voiceovers for the original game, in both Japanese and English, will be the same. However, depending on the controller setup there may be lines added which could feature new voice actors for characters where the original actors have passed on.
Per game description (via the official game site):
“The story, characters, voice acting, gameplay, and music that made the original a sensation return, remade for modern consoles. This evolutionary leap breathes new life into every cutscene, and rebuilds every corner of the world.”
Players can choose from using a modern control setting but the classic version setup is also included which will also change the game’s title animations from modern to the classic look as well. Essentially the chosen control scheme serves as a way for players to switch the entire game from classic to modern. Okamura also said that an upcoming episode will focus on the making of the latest trailer and cutscenes for the game.
“With Unreal Engine 5, expansive stages are rendered with cutting-edge technology. Incredible new graphics bring the wild growth of the jungles, forests, and swamps to life in exquisite detail. Characters are rendered in such fine detail that facial wrinkles, pores, and even separate eye and iris movements are visible, allowing for rich and emotive facial animations.”