Take-Two CEO Admits He’s Seeing “Great Growth in PC” as GTA VI Remains on Track for Release Next Fall on PS5 and Xbox Series X|S

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Grand Theft Auto VI, a new mainline installment of one of the best-selling video game franchises in the world, may be coming to PC sooner rather than later, according to new comments that Strauss H. Zelnick, Chairman and CEO of Take-Two, gave to an analyst during an earnings call that was held yesterday. “We’re seeing great growth in PC right now,” Zelnick admitted after noting how his company is focused on making sure that its games are on “an array of platforms,” going on to say that PC will be a “more and more important part” of the business going forward and how the platform “isn’t complicated” to support at all. The PC port of Grand Theft Auto V launched in April 2015, a year and a half following its original versions, which released for the PS3 and Xbox 360 in September 2013.

Clay Griffin — Analyst: Well, just that Series S is, by design, a lower specced console. And presumably, GTA VI will push a lot of boundaries technically, I would suspect.

Strauss H. Zelnick — Chairman and Chief Executive Officer: Yeah. Look, we support the platforms where the consumers are for as long as they’re there, and we find a way to support platforms despite different levels of tech. Our labels are really good at that. I’m not really worried.

I’ve never worried about where hardware was going. And I’ve said this many times over the years because, first of all, I don’t worry about things over which I have zero control. And secondly because I do believe in the audience. The audience is going to show up if you have great properties, and so we just have to make sure to be on an array of platforms.

And if one platform diminishes in value, there’s always another one. So we’re seeing great growth in PC right now, for example. And I have been able to view that open formats would continue to grow. PC is an open format.

I do think PC will continue to be a more and more important part of the console business going forward, and that isn’t complicated for us to support at all. So the bottom line is we are selective about which platforms we support. We make the tech work when we can make it work as long as the audience is big enough to make that worthwhile.

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Tsing Mui
News poster at The FPS Review.

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