
If you’ve been fighting phantom stutters and G-SYNC weirdness since updating to Game Ready 610.47, NVIDIA has an answer. The company pushed GeForce Hotfix Display Driver 610.52 live yesterday through its customer care portal, targeting a focused set of display-related bugs that have been frustrating users since the last official WHQL release.
The headline fix is a frame pacing problem affecting Ada Lovelace GPUs (RTX 40 series) when G-SYNC is active on certain monitors. Users were seeing stuttering and irregular frame delivery even with G-SYNC enabled, which is about as ironic as it gets. NVIDIA also patched an EDID (Extended Display Identification Data) bug that was causing some displays to be misidentified as “NVIDIA NV-Failsafe,” a fallback state that strips monitors of their proper capabilities. That one sounds niche until it happens to you.
The monitor sleep fix is relevant patch in this release: a subset of users found their monitors would not wake from sleep mode at all under 610.47. That is the kind of regression that earns a hotfix on its own. NVIDIA also tackled multi-monitor stability with V-SYNC and DLSS Frame Generation enabled, and addressed two separate Smooth Motion issues. The first fixes jittering or ghosting in DirectX 11 titles when Smooth Motion is active; the second adds a general stability improvement covering cases where the driver failed to create a new allocation. Game-specific fixes land for Resident Evil Requiem (visual artifacts with Subsurface Scattering enabled) and Star Citizen (client crashes at launch).
One item worth flagging for overclockers: 610.52 is built directly on top of 610.47 and does not address the voltage behavior issues that caused the earlier 595-series driver problems. If you are already on 610.47 and none of the listed bugs affect you, NVIDIA says to wait for the next scheduled WHQL release, as this hotfix adds nothing else. The company also notes the hotfix is distributed outside the NVIDIA App, so you’ll need to grab it manually from the support page linked above.
Community feedback on the NVIDIA forums threads suggests the G-SYNC fix is working as intended for most affected RTX 40 series users, and early reports on Forza Horizon 6 at high refresh rates look positive. A few edge cases remain, including a reported VRR range issue on the ASUS PG27UCDM and an unrelated P-state idle bug at 280Hz that predates this driver. Neither appears to be new regressions introduced by 610.52.
If G-SYNC or Smooth Motion has been driving you up the wall since the last driver update, grab this one. Otherwise, sit tight.
