Joseph Staten (Head of Creative) has shared Halo Infinite’s latest roadmap. Launching May 3, Season 2 adds maps, customizations, QoL fixes, and more over the course of the summer. Forge mode is set to make its open-beta debut in mid-September, while co-op is targeted for late August.
The team has been trying to roll out new content at more regular intervals. Some items have definite release dates, while others have tentative ones.
We know we need to deliver more content and more features more quickly. Staying true to priority zero means that sometimes we need to slow down in order to stay healthy and move faster later. But we’re also aggressively looking at ways to accelerate.
For example, we want to get the Forge toolset into your hands sooner rather than later so that awesome community maps and modes can more rapidly make their way into the game. To make this happen, we’re targeting a Forge open beta later in Season 2. We’ve successfully had Forge in private flighting with a limited audience for some time, so we’ve decided to forgo a large-scale formal flighting program and go right to open beta. With this approach, we can get the core Forge tools out to everyone quicker while also remaining focused on our core priority of continuing to improve foundational aspects of Halo Infinite. Forge will persist from the open beta onwards, evolving and growing over time.
Source: Halo Waypoint