NVIDIA Teases the Future of DLSS with Improved Image Processing in Control

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Initial reactions to NVIDIA’s Deep Learning Super Sampling (DLSS) were lukewarm, but the technique’s potential is beginning to unravel as company engineers refine their AI research models and develop better algorithms for greater image fidelity and performance. Their latest advancements can be seen in Remedy’s newly released third-person shooter, Control, which improves upon the blurriness of prior implementations.

While there are still plenty of improvements to be made (check out the fire comparison below), NVIDIA stresses the importance of DLSS and its ability to create “super resolution” for ensuring that ray-traced titles can be played at acceptable frame rates in 4K. Turing’s RT Cores are just one part of the recipe for maximum visuals.

The increasing computing demands of next generation, ray-traced content requires clever approaches, such as super resolution, to deliver great frame rates. The new DLSS techniques available in Control are our best yet. We’re also continuing to invest heavily in AI super resolution to deliver the next level of image quality.

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Tsing Mui
News poster at The FPS Review.

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