Bits of information continue to surface regarding Cyberpunk 2077. This time around John Mamais recently spoke with OnMSFT’s Brad Stephenson. In the extensive interview they cover everything from start of development to the possibility of virtual reality.
An interesting twist in Cyberpunk’s early development was allocation of resources. Rumors had come out early on that CD Projekt Red was working on a new game when Witcher 3 was out. Mr. Mamais exlpains that originally there were two teams at work then. One on Witcher 3 and the other on Cyberpunk 2077. At one point they pulled everyone back to Witcher 3 until it was finished. They had around 75 people working on it in pre-production.
Open world quests have much larger development teams this time around. Previously there were only a few working on those extra quests in Witcher 3. This time there are about five times as many.
At the moment he explains there are no plans to release this for the Nintendo Switch. This should come as no surprise with the recent release delay that was announced. If current high end consoles are presenting challenges then the Switch would require a lot more effort. He continues to explain that even though they have developer kits for the next X-Box presently they are focused on the current gen. 4K support is planned for both consoles and PC.
When asked about virtual reality he explained some details. He said that some parts of the game would work but they are not developing for it yet. This is also due to the current state of the virtual reality market and its niche status. He did expand on other technical items with the game’s engine. A real time global illumination system is in the works. A geometric approach to the game’s audio acoustics is being developed in house as well.