Image: Google

When Google Stadia launched, the only smartphones that the game-streaming service supported were the company’s own family of Pixel devices. That changes later this week.

Beginning February 20, Google Stadia will support a range of smartphones from ASUS, Razer, and Samsung. The majority of these are Galaxy devices, which stretch from the S8 to the brand-new S20.

Here’s the complete list:

  • Samsung Galaxy S8
  • Samsung Galaxy S8+
  • Samsung Galaxy S8 Active
  • Samsung Galaxy Note8
  • Samsung Galaxy S9
  • Samsung Galaxy S9+
  • Samsung Galaxy Note9
  • Samsung Galaxy S10
  • Samsung Galaxy S10E
  • Samsung Galaxy S10+
  • Samsung Galaxy Note10
  • Samsung Galaxy Note10+
  • Samsung Galaxy S20
  • Samsung Galaxy S20+
  • Samsung Galaxy S20 Ultra
  • Razer Phone
  • Razer Phone 2
  • ASUS ROG Phone
  • ASUS ROG Phone II

Google Stadia already includes support for the Pixel 2, Pixel 2 XL, Pixel 3, Pixel 3 XL, Pixel 3A, Pixel 3A XL, and Pixel 4. That means that by the end of this week, Stadia will work on a grand total of 26 Android phones, as well as desktops, laptops, tablets, TVs, and Chromecast Ultra. You just need a Stadia Founder’s Edition, Stadia Premiere Edition, or a Stadia Buddy Pass to play.

Google said that over 100 games would be coming to Stadia soon. A free tier called “Stadia Base” is also coming this year – but it’ll limit users to 1080p and stereo sound.

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  1. Why would I want to play my high end computer game on the smallest screen I can find, and especially one without adequate controls? Anyone?

    1. I’ve never been able to figure this out. I could see this being used by people who travel a lot and streaming to something like a laptop or even a large tablet but overall I just don’t get it, especially taking into account the cost and commitment to a single unreliable platform. At least with nVidia’s service you “own” the games on platforms that will allow you to play properly (non-streaming) elsewhere.

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