Piranha Games rolled out a new patch on April 7th. Patch #04 begins adding ray tracing features to MechWarrior 5: Mercenaries. A new hotfix was also deployed on the 9th fixing an issue with DX12 errors. There is also a couple of fixes for the MW5 Mercs editor as well.
“Greetings Mercenaries,
We have another MechWarrior 5 Mercenaries patch for you! The patch will be released tomorrow April 7th at 10 AM PDT (17:00 UTC).
This patch will update MW5 Mercs’ DLSS implementation and we’re turning ray tracing ON! (Beta).
If you have a GeForce RTX GPU it offers some nice visual upgrades to reflections, lighting, and shadows.
You can check out supported cards here! https://www.nvidia.com/en-us/geforce/20-series/
Along with the game patch, we have an MW5 Mercs Editor patch with some improvements to make your modding life better.”
Piranha Games
DLSS 2.0
MW5 Mercs is part of a group of games that have recently upgraded their ray tracing features. These upgrades are happening as NVIDIA’s DLSS 2.0 is getting implemented into more games. There are a number of enhancements that come with DLSS 2.0. Using temporal feedback techniques to sharpen the image it offers quality comparable to the native resolution. It is also twice as fast now to improve frame rates. Additionally, restrictions on which resolutions it can be used are now removed. The original version often limited games to only a few specific resolutions to render from or to.
“Artificial intelligence is revolutionizing gaming – from in-game physics and animation simulation to real-time rendering and AI-assisted broadcasting features. With Deep Learning Super Sampling (DLSS), NVIDIA set out to redefine real-time rendering through AI-based super resolution – rendering fewer pixels and then using AI to construct sharp, higher resolution images. With our latest 2.0 version of DLSS, we’ve made big advances towards this vision.”
NVIDIA
Other games that adopted this improved feature are:
- Control
- Deliver Us The Moon
- Wolfenstein: Youngblood