Image: Epic Games

Thanks to Epic Games’s Unreal Engine 5 tech demo, there are a lot of PlayStation 5 fanboys out there who believe the console will usher in a generational leap that puts even the most graphically impressive PC titles to shame. Epic CEO Tim Sweeney has fueled this thought with his comments regarding the PS5’s storage architecture, which is reportedly years ahead of what we’ve got today and makes experiences like the one teased in the “Lumen in the Land of Nanite” demo possible.

Well, it turns out that PC gamers have nothing to worry about, as usual. During a recent livestream, employees from Epic Games’s China division (via DSOGaming) revealed that the demo runs pretty well on modern hardware. More specifically, a notebook with an NVIDIA GeForce RTX 2080 mobile GPU and Samsung 970 EVO SSD was able to run the demo at 40 FPS. While some are claiming that the demo didn’t push the PS5’s SSD and storage speeds to their limits, the revelation puts a bit of a damper into Sweeney’s suggestions.

Previously, Eurogamer learned from Epic’s VP of engineering, Nick Penwarden, that the Unreal Engine 5 tech demo only ran at QHD 30 FPS on the PlayStation 5. “In the demo, we actually did use dynamic resolution, although it ends up rendering at about 1440p most of the time,” Penwarden admitted.

The demo also lacks any kind of ray tracing. “Hardware accelerated ray tracing will be supported in Unreal Engine 5, for example, but it’s not a part of the PS5 tech demo revealed today.”

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4 Comments

  1. Ok that’s interesting and honestly… a little sad. If a laptop can run this on a mobile platform with it’s power constraints and cut down cards… a modern 2070 super or better should be able to run it just fine.

    I suppose it’s sad for AMD that they didn’t pull a rabbit out of their hat.

    And it’s GOOD for Epic because their engine can run on more hardware.

    And I’ve seen NOTHING touch a NVME drive speed cap. So it has to be multipath that is the ‘huge leap’.

  2. Uhg, if 40 fps is "pretty good" for a highly optimized tech demo by the creators of the engine then we are in for another round of crappy 30 fps ports. So much for next gen. It will be more of the same.
  3. For a laptop video solution… With laptop everything and under tight power constraints. Honestly I’m not terribly worried.
  4. For a laptop video solution… With laptop everything and under tight power constraints. Honestly I’m not terribly worried.

    Same and I highly doubt the engine was optimized for any platform yet beyond the PS5.

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