As we’ve seen in recent releases such as Hideo Kojima’s Death Stranding, NVIDIA’s DLSS 2.0 is a kick-ass super-sampling technology capable of dramatically improving both image quality and performance. Being that the current iteration is already quite impressive, it’s hard to imagine what’s coming next, but recent rumors suggest that a ton of titles will benefit from whatever advancements the next version will bring.
According to Moore’s Law Is Dead, NVIDIA’s DLSS 3.0 will work with any game that uses TAA. That’s right – any game that supports temporal anti-aliasing should be able to leverage deep learning super sampling right from the get-go, or shortly after launch. The only caveat (if you can even call it that) is that a special Game Ready Driver will be required before DLSS 3.0 can be enabled.
Moore’s Law Is Dead also notes that NVIDIA could be turning DLSS 3.0 on by default for all games, which goes to show how invested and confident green team is regarding the AI-based technology. In fact, DLSS may even be pushed as a means of widening the gap between the competition in benchmarks.