S.T.A.L.K.E.R. 2 to Support Ray Tracing on Xbox Series X

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Image: GSC Game World

The Xbox Series X may be the most powerful console ever created, but how well can it handle ray tracing? GSC Game World is going to help us find out. According to an official listing on Xbox.com, the developer’s highly anticipated S.T.A.L.K.E.R. sequel will support the demanding rendering technique, which should allow for some particularly creepy visuals thanks to lifelike shadows and lighting.

We’re genuinely afraid of what this could mean for the console version’s performance, though. Even NVIDIA’s flagship GeForce RTX 2080 Ti GPU struggles with ray tracing, so how is the Xbox Series X and its weaker hardware going to cope with that?

“The award-winning PC franchise loved by millions of players is making a true next-gen console debut with S.T.A.L.K.E.R. 2. Experience a unique blend of first-person shooter, immersive sim and horror,” reads an official game description.

“The Chernobyl Exclusion Zone is a unique, dangerous and ever-changing environment. It promises a lot — the artifacts of unbelievable value can be yours if you dare to claim them. The price you may pay, on the other hand, is no less than your own life.”

“One of the biggest open-worlds to date, filled with radiation, mutants and anomalies, is yours to explore. All the choices across the way not only define your own epic story, but influence the future itself. Be mindful about what you see, do and plan, as you will have to find your way through the Zone or be forever lost to it.”

Tsing Mui
News poster at The FPS Review.

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