Image: EA Motive

Gamers who love to complain about being nickel-and-dimed may want to be careful what they wish for. As promised, EA Motive has confirmed that Star Wars: Squadrons (which was heavily advertised as being microtransaction-free) is getting zero new content. That means no new game modes and DLC, such as additional pilots, starfighters, and paint jobs.

“Never say never, so to speak, but as far as our philosophy goes we’re not trying to treat the game as a live service,” Creative Director Ian Frazier said in an interview with UploadVR. “We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.’”

Frazier also had bad news for Star Wars fans who wanted to get more intimate with planets, à la No Man’s Sky. There are no plans to allow starfighters to breach atmospheres.

“From pretty early on we wanted to be a space combat game, emphasis on space,” Frazier continued. “So even though we do go into the outer atmosphere of Yavin Prime, we never go anywhere truly terrestrial because we wanted to separate the game in that flavor from something like Battlefront, which we already have. “

Frazier also confirmed that there are no plans to bring Star Wars: Squadrons to wireless Oculus Quest (Facebook’s all-in-one VR headset) setups. Quest users who want to put themselves into an X-Wing or TIE Fighter cockpit will need to link up to a PC. The game can also be enjoyed in VR on a Valve Index, HTC Vive, Windows Mixed Reality headset, Oculus Rift, and Oculus Rift S.

“No plans at this time,” Frazier revealed. “Obviously if you have the Oculus Quest and Link with a PC that has sufficient requirements you can run a Quest off of your PC, but as a standalone thing, no plans at this time.”

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24 Comments

  1. I have zero problem with this. Now I’m more interested in getting this game!

    The only way it would get better is opening it up to the Modder community to see what they can do with it. If anything it would promote more sales.

  2. Modding would be fantastic for a game like this. It would be popular for years if handled like that. That said, its sad the game isn’t getting more content as its pretty good at its core. I’d love to see more of it.

  3. I’ll have to find it again but I came across a gaming site the other night that listed ‘all the iconic ships’ not in the game.

  4. This is so EA can say “Look, we did a game without microtransactions or loot boxes and people didn’t like it!”

  5. Perfect way to go back to a paid expansion. $15 for the remaining iconic fighters, a new single player campaign, and some other thing.

    1. There’s a level of trust involved that EA… doesn’t have, given that they usually have a customer service rating more or less equal to cable providers.

      But I feel the way they did paid expansions for BF4 worked out pretty well on the gamer’s side. Not sure how it worked out financially, but it’s not a big ask especially with a lower-priced core game.

  6. [QUOTE=”hubaduba, post: 20381, member: 1423″]
    This is so EA can say “Look, we did a game without microtransactions or loot boxes and people didn’t like it!”
    [/QUOTE]

    They did the same thing with Fallen Order and that was very well received. It was also a much longer game than this is and didn’t have a multiplayer focus.

  7. Here you go. Eight iconic missing ships from SW Squadrons courtesy of PCGamesN.
    [URL]https://www.pcgamesn.com/star-wars-squadrons/missing-ships[/URL]

  8. [QUOTE=”Peter_Brosdahl, post: 20417, member: 87″]
    Here you go. Eight iconic missing ships from SW Squadrons courtesy of PCGamesN.
    [URL]https://www.pcgamesn.com/star-wars-squadrons/missing-ships[/URL]
    [/QUOTE]

    That list is wrong for so many reasons. The B-Wing is about the only entry that would make some sense. The ARC-170 belongs in the Clone Wars era over 20 years prior to when the game’s narrative takes place. None of that era’s ships are in the game and that was intentional and made sense here. The B-Wing is literally the only thing on the list that makes sense to add though it overlaps its purpose with the Y-Wing. This is probably the main reason it wasn’t added.

    The E-Wing isn’t a thing anymore as that ugly piece of shit was confined to the novels which took place after Return of the Jedi. Even so, we now know that in Disney canon, the X-Wing continued to get updated variants over the next 30 years. If the E-Wing existed at all, it never became prolific or never left the drawing board. It was an ugly ship that belonged in the trash anyway. As for the TIE variants, most of them are in the same boat with only the TIE Defender getting a version of sorts in Star Wars Rebels. The rest are basically non-canon ships which were created for the TIE Fighter video game back in the 1990’s. Those were mostly created to add variations to a game which would otherwise only have four Imperial fighters without doing so.

  9. [QUOTE=”LazyGamer, post: 20401, member: 1367″]
    But I feel the way they did paid expansions for BF4 worked out pretty well on the gamer’s side.
    [/QUOTE]

    Going to have so disagree that BF4 was good from a pair expansions side. My specific issue with it was that it required the entire group of people you were playing with to own all of the same expansions (and all of the expansions (aka maps) enabled within the server that you’re playing). This made it tough to game with people that only had the base game.

  10. [QUOTE=”Dan_D, post: 20431, member: 6″]
    That list is wrong for so many reasons. The B-Wing is about the only entry that would make some sense. The ARC-170 belongs in the Clone Wars era over 20 years prior to when the game’s narrative takes place. None of that era’s ships are in the game and that was intentional and made sense here. The B-Wing is literally the only thing on the list that makes sense to add though it overlaps its purpose with the Y-Wing. This is probably the main reason it wasn’t added.

    The E-Wing isn’t a thing anymore as that ugly piece of **** was confined to the novels which took place after Return of the Jedi. Even so, we now know that in Disney canon, the X-Wing continued to get updated variants over the next 30 years. If the E-Wing existed at all, it never became prolific or never left the drawing board. It was an ugly ship that belonged in the trash anyway. As for the TIE variants, most of them are in the same boat with only the TIE Defender getting a version of sorts in Star Wars Rebels. The rest are basically non-canon ships which were created for the TIE Fighter video game back in the 1990’s. Those were mostly created to add variations to a game which would otherwise only have four Imperial fighters without doing so.
    [/QUOTE]
    I mostly agree. I would’ve like to have seen the Tie Defender in there though. I admit, haven’t actually got the game, yet, but what about Darth Vader’s Tie Fighter? How about a fully manned Correlian cargo ship? Slave I? I did like the joke about the Normany but that’s another story. . .

    Here’s a better list.

    [URL]https://screenrant.com/star-wars-squadrons-most-wanted-vehicles/[/URL]

  11. [QUOTE=”Peter_Brosdahl, post: 20446, member: 87″]
    Tie Defender
    [/QUOTE]
    Most likely would have been over-powered; at least as they were portrayed in the original Tie Fighter. Would have been cool if there were a way to balance them, like limiting their use etc.
    [QUOTE=”Peter_Brosdahl, post: 20446, member: 87″]
    Darth Vader’s Tie Fighter
    [/QUOTE]
    This was the Tie Advanced, which was more or less a ‘Tie X-Wing’ in terms of capability. Would have made a bit of sense to include if they didn’t model a different equivalent!

  12. [QUOTE=”LazyGamer, post: 20466, member: 1367″]
    Most likely would have been over-powered; at least as they were portrayed in the original Tie Fighter. Would have been cool if there were a way to balance them, like limiting their use etc.

    This was the Tie Advanced, which was more or less a ‘Tie X-Wing’ in terms of capability. Would have made a bit of sense to include if they didn’t model a different equivalent!
    [/QUOTE]

    I agree that the TIE Defender was overpowered in the TIE Fighter game but that was a lot of the fun of it. It was also a dream to fly compared to any of the other fighters which is why I loved it. It would have been a good idea to include it in the game (which I don’t own nor have I played.)

    Darth Vader’s TIE Fighter was basically a prototype which ended up eventually as the TIE Advanced. At the moment I don’t remember if it was a literal prototype or simply a custom fighter Vader ordered for himself. It may not matter since whatever info I have would have been from years ago and likely was thrown out when they gutted the canon.

  13. [QUOTE=”SmokeRngs, post: 20475, member: 117″]
    I agree that the TIE Defender was overpowered in the TIE Fighter game but that was a lot of the fun of it. It was also a dream to fly compared to any of the other fighters which is why I loved it. It would have been a good idea to include it in the game (which I don’t own nor have I played.)

    Darth Vader’s TIE Fighter was basically a prototype which ended up eventually as the TIE Advanced. At the moment I don’t remember if it was a literal prototype or simply a custom fighter Vader ordered for himself. It may not matter since whatever info I have would have been from years ago and likely was thrown out when they gutted the canon.
    [/QUOTE]

    The TIE Advanced X1 is what Darth Vader’s fighter is. That one is both an earlier prototype and a fighter he modified extensively. It is quite possibly related to the later [URL=’https://starwars.fandom.com/wiki/TIE_Advanced_v1′]TIE Advanced v1[/URL]. These can be seen in Star Wars Rebels and if I am not mistaken, there is one flown by your squadron leader in the opening Imperial mission in Star Wars Squadrons.

  14. [QUOTE=”hubaduba, post: 20381, member: 1423″]
    This is so EA can say “Look, we did a game without microtransactions or loot boxes and people didn’t like it!”
    [/QUOTE]
    They made a mediocre game starved of content, with an abysmal campaign, and dubious design choices.
    Yeah I can easily see EA doing that.

  15. [QUOTE=”MadMummy76, post: 20478, member: 1298″]
    They made a mediocre game starved of content, with an abysmal campaign, and dubious design choices.
    Yeah I can easily see EA doing that.
    [/QUOTE]

    The basic combat and flight stuff isn’t too bad. I have lots of thoughts on the game, but I’ll tackle that another time.

    [QUOTE=”Peter_Brosdahl, post: 20446, member: 87″]
    I mostly agree. I would’ve like to have seen the Tie Defender in there though. I admit, haven’t actually got the game, yet, but what about Darth Vader’s Tie Fighter? How about a fully manned Correlian cargo ship? Slave I? I did like the joke about the Normany but that’s another story. . .

    Here’s a better list.

    [URL]https://screenrant.com/star-wars-squadrons-most-wanted-vehicles/[/URL]
    [/QUOTE]

    It isn’t a better list. It actually makes less sense than the other one. At least the Normandy recommendation was amusing. That list has ships that are all freighters or things other than fighters. If we are talking about cameos then sure, I’d agree. The Lucrehulk-class droid control ship appearing in the game would only make sense if there was a mission that took place in a Clone Wars era ship graveyard. That would be fun, but it really doesn’t belong there. It’s the same thing with the Sequel Trilogy Star Destroyer. It just doesn’t belong because it’s the wrong damn era.

    I want more crap I can fly myself. More fighters. I want B-Wings, a TIE Advanced, or some other stuff. There are quite a few designs from Star Wars Resistance I wouldn’t mind seeing. That’s a shit show, but at least it brought a lot more fighter designs into the mix.

  16. [QUOTE=”Dan_D, post: 20484, member: 6″]
    The basic combat and flight stuff isn’t too bad. I have lots of thoughts on the game, but I’ll tackle that another time.
    [/QUOTE]
    Isn’t too bad is just not enough for me nowadays. Because it isn’t too bad I managed to get to like mission 6 before saying enough to the idiotic squadmates and pointless missions. It might be OK as a multiplayer game, but you know me, I Don’t do multiplayer.

  17. [QUOTE=”Burticus, post: 20611, member: 297″]
    Why would EA pass up a chance to nickle and dime us to death for paid DLC add on ships, etc
    [/QUOTE]

    They probably don’t believe enough in the game to do that. Either that, or they are afraid of attaching microtransactions to anything Star Wars after the Battlefront 2 fiasco.

    [QUOTE=”MadMummy76, post: 20485, member: 1298″]
    Isn’t too bad is just not enough for me nowadays. Because it isn’t too bad I managed to get to like mission 6 before saying enough to the idiotic squadmates and pointless missions. It might be OK as a multiplayer game, but you know me, I Don’t do multiplayer.
    [/QUOTE]

    I made it all the way through, but I did it casually. I never felt all that excited to play it. I only got through it due to lack of drive to play anything else. It also helped that I hurt my back pretty badly and couldn’t sit in my office chair for more than 20 minutes at a time. So I laid almost flat in a recliner with a pillow to support my spine and played with a controller. Had it not been for the perfect storm of circumstances, I might not have made it through.

    The story wasn’t long enough to do anything with the characters and the lack of any player interaction just isn’t acceptable in 2020. They should have done it all with cutscenes rather than making me click on everyone Wing Commander style. They could have at least delivered some type of cinematic experience that way. Instead, what we got was bland and ultimately forgettable. It was too derivative without any of the spectacle or set pieces that made the source material so great.

    The story wasn’t long enough to become interesting. But, given what was done you end up grateful that the game wasn’t longer than it was.

  18. [QUOTE=”Dan_D, post: 20484, member: 6″]It isn’t a better list. It actually makes less sense than the other one. At least the Normandy recommendation was amusing.[/QUOTE]
    More like:

    [MEDIA=youtube]YGwYj4AqB6Q[/MEDIA]

  19. [QUOTE=”Dan_D, post: 20616, member: 6″]
    The story wasn’t long enough to become interesting. But, given what was done you end up grateful that the game wasn’t longer than it was.
    [/QUOTE]
    Nah, it’s just bad writing. It is possible to make a character likeable in less than a minute if done right. These were just flat out token diversity characters spouting nonsensical lines.

  20. [QUOTE=”Burticus, post: 20611, member: 297″]
    Why would EA pass up a chance to nickle and dime us to death for paid DLC add on ships, etc
    [/QUOTE]
    Who knows, Why did they only charge $40 for this game at launch?

  21. [QUOTE=”Auer, post: 20625, member: 225″]
    Who knows, Why did they only charge $40 for this game at launch?
    [/QUOTE]

    Because it was just a spinoff of the BF2 mode? Maybe they were already developing it as a DLC for that and the winds shifted.

    But really who knows, don’t try to apply logic to anything EA does.

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