Horizon Zero Dawn’s Latest PC Patch Allows Aloy to Walk Straight

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Image: Guerrilla Games

Guerrilla Games has released a new patch (1.07) for its PC port of Horizon Zero Dawn, which launched in August with a variety of nasty issues. While the digital surgery is ongoing, the developer did manage to fix a particularly embarrassing issue pertaining to player movement – Aloy, the protagonist, could not walk in a straight line.

“Aloy walks to the left when you walk forward, have her run in a straight line on a path without moving mouse and you will end up during circles over a really really wide area,” one user on r/Horizon explained. “Some players are saying this is extremely disorientating, I just find it annoying.”

“Don’t forget about drunk Aloy,” joked another. “Can’t ever seem to walk straight.”

The patch also addresses a few visual anomalies (e.g., flashing graphics), as well as two crashes related to streaming compute shaders and file paths. Additionally, Adaptive FPS has been fixed so its performance lines up with manual settings.

Unfortunately for Guerrilla, a huge list of issues remain. The threads linked in the patch notes below include some serious bugs, like improper resolution scaling, memory leaks, and VSync resulting in hitching.

PATCH 1.06 (HRZ-PCR 120/59990231 01:01 – WED OCT 07 2020)

KNOWN ISSUES

  • Some players are experiencing an out of memory error during the game optimization process.
  • Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
  • Some players are experiencing performance issues on specific GPUs or hardware combinations.
  • We’re aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you!

PATCH NOTES

Crash Fixes

  • Fixed a streaming compute shader crash
  • Fixed a crash on startup related to file paths with non-ANSI characters

Graphical Improvements

  • Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in main quest “The Point of the Spear”
  • Fixed an issue where box graphics would flash during the final cinematic of the game
  • Fixed an issue in HDR where the UI could get overlapped by a black scene
  • Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually

Gameplay Improvements

  • Aloy forward walking direction – Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle

Other Improvements

  • Executable details – Properties of the executable now also displays the current version
Tsing Mui
News poster at The FPS Review.

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