Image: AMD

A week ahead of AMD’s RDNA 2 event, VideoCardz and Coreteks have shared what is believed to be the complete lineup of Radeon RX 6000 Series graphics cards and their key specifications.

Red team’s opening volley of GPUs are the flagship Radeon RX 6900 XT (Navi 21 XTX), Radeon RX 6800 XT (Navi 21 XT), and Radeon RX 6800 (Navi 21 XL). Here are their purported specifications:

AMD Radeon RX 6900 XT (Navi 21 XTX)

  • Compute Units: 80
  • Stream Processors: 5120
  • Game Clock: ~2040 MHz
  • Boost Clock: ~2330 MHz
  • Memory Size: 16 GB GDDR6
  • Memory Speed: 16 Gbps
  • Memory Interface: 256-bit
  • TDP: 290 W+
  • TBP: ~300 W+

AMD Radeon RX 6800 XT (Navi 21 XT)

  • Compute Units: 72
  • Stream Processors: 4608
  • Game Clock: ~2015 MHz
  • Boost Clock: ~2250 MHz
  • Memory Size: 16 GB GDDR6
  • Memory Speed: 16 Gbps
  • Memory Interface: 256-bit
  • TDP: 255 W
  • TBP: ~290 W

AMD Radeon RX 6800 (Navi 21 XL)

  • Compute Units: 64
  • Stream Processors: 4096
  • Game Clock: ~1815 MHz
  • Boost Clock: ~2105 MHz
  • Memory Size: 16 GB
  • Memory Speed: 16 Gbps
  • Memory Interface: 256-bit
  • TDP: 220 W
  • TBP: ~290 W

AMD is also readying Radeon RX 6700 XT and Radeon RX 6700 (Navi 22) models, but these won’t be launching until January. According to VideoCardz, the Radeon RX 6700 XT will feature 40 Compute Units (2560 Stream Processors) and 12 GB of GDDR6 memory on a 192-bit interface.

Coreteks also had some interesting information to share regarding shrouds. Apparently, the GPU that CEO Dr. Lisa Su was holding during the Zen 3 event was the Radeon RX 6800 XT, which has a slightly different shroud design than the Radeon RX 6800. These GPUs appear to take up 2.5 slots and 2 slots, respectively. The Radeon RX 6800’s chrome stripe is also allegedly different.

There’s also an implication that nobody outside of AMD has seen what the Radeon RX 6900 XT shroud looks like yet.

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7 Comments

  1. How would the 6800 TBP still be the same as the 6800 XT, when the TDP of the processors between the 2 are different by 35W?

  2. Well you know probably binning and all that. The cheaper might need a bit more juice to hit targets stuff like tha

  3. [QUOTE=”Auer, post: 21414, member: 225″]
    So still no leaks about possible RT and DLSS type solutions?
    [/QUOTE]
    From what I understand in what has been shown over the past couple years is that they are just yet again putting that burden on their compute units by partitioning the work being done based on the type of demand.

  4. Im suspecting a ray tracing lite version of sorts with AMD.
    It will remain to be seen just how good it is obviously.

  5. [QUOTE=”Uvilla, post: 21423, member: 397″]
    Im suspecting a ray tracing lite version of sorts with AMD.
    It will remain to be seen just how good it is obviously.
    [/QUOTE]
    I have a feeling it will be similar to Crytek’s implementation where it is just another shader effect, so not real ray tracing. I’ll be happy to be wrong, though. If it is being done in the shader stage then I fear that the road to ray tracing is going to be stifled, at least for the duration of this console generation…

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