Are you a GeForce user who’s still stuck on the Pascal generation? NVIDIA has published a dozen more reasons as to why you might want to finally ditch that GTX 1080 Ti and upgrade to a Turing or Ampere model.

At least twelve new titles featuring ray tracing and/or DLSS (the company’s AI-based upscaling technology) will be released by the holidays. These include a few titles that you’ve probably already heard of, such as Cyberpunk 2077, Call of Duty: Black Ops Cold War, and Watch Dogs: Legion.

There’s plenty more that will benefit from NVIDIA’s RTX and DLSS technologies, however. Here’s the complete list, along with their respective features and release dates:

NVIDIA also made sure to point out that Fortnite, one of the world’s most popular games, also supports ray tracing and DLSS. Square Enix’s Marvel’s Avengers and F1 2020 recently adopted DLSS support as well.

And let’s not forget about NVIDIA’s newer DLSS Ultra performance mode, which enables 8K gaming. “Games that currently support DLSS Ultra performance include Control, Death Stranding, Justice, Marvel’s Avengers, Minecraft with RTX Beta for Windows 10, and Wolfenstein: Youngblood,” the company noted. “Future support is coming to Boundary, Bright Memory: Infinite, Enlisted, Ready or Not, Scavengers, and Watch Dogs: Legion.”

We’ve copied the trailers for this year’s biggest titles with RTX/DLSS below, which demonstrate what ray tracing can do for a game’s visuals. Enjoy!

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  1. What are they trying to accomplish with this statement, boost sales of their GPU’s which are nowhere to be found?

  2. They are trying to remind you that DLSS and raytracing are very important as competition is about to hit for said card.

  3. That’s a … fairly thin catalog if you are trying to hang your hat on it.

    Now there are a small number of very high profile titles in there (2077, CoD, Watch Dogs), but … yeah. This is just a pure “Hey, don’t buy AMD because they won’t be able to do this!” … and unfortunately, it’s not that big of a list.

    Really makes me wonder what AMD has in store for RT, if not DLSS… we know Navi2 has some RT capability, because it’s in the consoles, and I am presuming that at least those 3 big AAA titles will also use RT on their console versions…. so it stands to reason they will probably support it on the PC version of AMD GPUs as well… (but that’s a big probably).

    For tech that has been around for more than 2 years already (original RTX launched in 2018), this is not an impressive showing of developer support.

  4. Yeah, reminds me of the list they posted when they came out with it, over half of which never implemented. Well, developers didn’t/don’t have a huge reason to support stuff that isn’t mainstream… that’s a lot of duplicated effort to add RT/DLSS to a game that is meant to run on a switch, ps4, xbone, pc with AMD GPU’s… it’s not as if writing code just for NVIDIA is really worth it unless nvidia is paying… err sponsoring… it (which they did and why we got it in some games). I don’t see RT catching on until another generation or so (by catching on I mean in more games than not in). Nvidia was early out of the gate, but it was really just beta testing hardware for future game/game engines to learn with. I’m sure they know/knew this as most new features (And first revisions) aren’t always taken and implemented in everything immediately. We all know/knew this was the direction, but new technology takes a while to mature.

    Classic: “These include a few titles that you’ve probably already heard of”… I mean, like… you’re basically saying we have 12 new games coming, but only a couple that anyone actually would have heard about or be waiting on… lol, great marketing.

  5. And, not to mention, these are going to be games that are all $60+ a copy.

    Of course a person can say “I picked up these and they support Raytracing and DLSS” and then in the next breath say “It’ll be great when I can get a card that supports it.” :LOL:

  6. I already own edge of eternity. It’s not a bad game but not exactly something that would be a poster child for RT or DLSS either. It’s one step removed from a Kickstarter.

  7. [QUOTE=”Denpepe, post: 21405, member: 284″]
    What are they trying to accomplish with this statement, boost sales of their GPU’s which are nowhere to be found?
    No drepress everyone some more in the year 2020.

  8. NVIDIA Rubbing it in: 12 more games you won’t be able to enjoy this year because you can’t buy a GPU for them!

  9. Grabbed a list of promised titles with RTX/DLSS support from last year.

    Care to guess which ones are yet to deliver? Hint: Asseto Corsa cancelled RTX/DLSS support.

    Ark: Survival Evolved
    Assetto Corsa Competizione
    Atomic Heart
    Battlefield V
    Call of Duty: Modern Warfare (2019)
    Cyberpunk 2077
    Darksiders III
    Deliver Us The Moon: Fortuna
    DOOM Eternal
    Dying Light 2
    Fear the Wolves
    Final Fantasy 15
    Fractured Lands
    Hellblade: Senua’s Sacrifice
    Hitman 2
    Islands of Nyne
    Mechwarrior 5: Mercenaries
    Metro Exodus
    Monster Hunter World
    Outpost Zero
    Overkill’s The Walking Dead
    PlayerUnknown’s Battlegrounds
    Project DH
    Project X
    Quake II
    Remnant: From the Ashes
    Ring of Elysium
    Serious Sam 4: Planet Badass
    Shadow of the Tomb Raider
    SYNCED: Off-Planet
    The Forge Arena
    Vampire: The Masquerade – Bloodlines 2
    Watch Dogs Legion
    We Happy Few
    Wolfenstein: Youngblood
    Xuan-Yuan Sword VII

  10. Maybe I might care about this if the games on the previous “Future RT Game List” from two years ago had actually panned out.

  11. [QUOTE=”LeRoy_Blanchard, post: 21760, member: 137″]
    I still haven’t played or cared to play for that matter; a game just for the ray tracing.
    I doubt anyone bases their game buying choices on RT features. It changes nothing for me. If a game I wanted to play anyway has it good, but otherwise I couldn’t care less.

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