It’s been a year-long wait, but Halo: The Master Chief Collection (PC) will finally be complete next week with the addition of the franchise’s fourth installment.
“Halo 4 will officially arrive on PC as a part of Halo: The Master Chief Collection, on November 17,” 343 Industries announced this morning. “Wake up, and venture forth into Requiem.”
According to the latest MCC development update, Halo 4’s release will introduce a handful of advanced graphics options, such as anisotropic filtering. Players will also be able to adjust the gamma of the user interface.
“With the release of Halo 4, we are adding several new graphics settings on PC such as the ability to adjust UI gamma and detail independently of game gamma and detail,” said Design Director Max Szlagor. “We will also be adding tweakable settings for in-game graphics quality, shadow quality, effects quality, details quality, and anisotropic filtering.
“Players will be able to choose from standard, performance, and enhanced settings for each of these,” he explained. For the release of Halo 4, these settings will apply to all games and in a future update, we will allow players to tweak these on a per-game basis. ”
Halo 4 was originally released for the Xbox 360 in 2012. It’s notable for being the first mainline Halo game that wasn’t developed by Bungie, which split from Microsoft in 2007.
Halo 4 will officially arrive on PC as a part of Halo: The Master Chief Collection, on November 17.— Halo (@Halo) November 9, 2020
Wake up, and venture forth into Requiem. pic.twitter.com/nc67lRNEyG