We’re only a week away from learning what AMD’s new Radeon RX 6000 Series graphics cards are truly capable of, but as a teaser, EVP Rick Bergman has shared some comments regarding one of their biggest mysteries: ray-tracing performance.
According to Bergman, who recently spoke to The Street regarding AMD’s current and next-gen products, Radeon RX 6000 Series users should expect great ray-tracing performance at 1440p. That is the resolution and performance level that red team targeted.
āā¦our goal was at 1440p [resolution], to have a great ray-tracing experience,” Bergman said. “And that was kind of the performance level that we targeted. Now it depends on particular games and everybody’s systems and so on, but I think you’ll find that we have very good ray-tracing performance overall.”
Bergman also commented on AMD’s answer to NVIDIA DLSS, which could boost performance significantly in ray-traced titles. While the inner workings of FidelityFX Super Resolution are still being kept under wraps, its open-source nature should be a boon for adoption.
āWe donāt have a lot of details that we want to talk about. So we called [our solution] FSR — FidelityFX Super Resolution,” Bergman explained. “But we are committed to getting that feature implemented, and we’re working with ISVs at this point.”
“Iāll just say AMDās approach on these types of technologies is to make sure we have broad platform support, and not require proprietary solutions [to be supported by] the ISVs. And that’s the approach that we’re taking. So as we go through next year, you’ll get a lot more details on it.ā
AMD’s Radeon RX 6800 and Radeon RX 6800 XT will be released on November 18 for $579 and $649, respectively. The flagship Radeon RX 6900 XT will be released on December 8 for $999.
Probably tough to do speedy 4k raytracing without some sort of variant DLSS-like tech.
This is good news for me. I intend to bump up to 1440 soon.
1920×1080 is a more realistic resolution for ray tracing on the 2080 Ti, in my experience. That’s why DLSS is a godsend for those of us on 4K monitors.
Gotcha, Bud!
4K is just out of reach of most people. Or they don’t want to commit to buying an expensive display and an expensive GPU to drive it.
I think we’ll see a lot more 1440 adoption as prices on decent gaming displays come down to the $200 and below price point.
Microsoft has been talking about DirectML Super Resolution since DirectX 12 Ultimate was revealed earlier this year. I believe it may already be used in some games on the Series X|S. AMD’s job is just getting the support in the drivers, which I foresee only taking a few months. AMD may very well have already been working on it long before they revealed support on the 6800 series.
Spot on!
Too true. Those of us with one have seen it can pretty much do a 60+ FPS experience for most things, even at max settings. It’s just that 1080p is too far a step backward for me at this point. I’ve been gaming at 1400p, or higher, for about 5 years now.
Ironically enough there’s probably more console gamers with 4K t.v.’s vs. PC with either a 4K monitor or t.v. The irony is the various smoke and mirrors used with consoles for their 4K solutions.
Can I turn everything to max and get ~100 to 120fps in todays RTT titles without resolution scaling trickery?
IMHO, that is the threshold for being able to call anything "great".
Yeah. DLSS is a promising technology. IN some cases it actually looks better than native (at least in 2.0) which is awesome. Downside is that it’s not available in most titles…
A little disappointing that AMD doesn’t seem to have an equivalent available at launch. They are reportedly working on it, but who knows when it will come out and how widely supported it will be.
As widely supported as consoles I guess?
Well more like as widely spread as Xbox’s. Because Sony has their own special version.
Well, there is more to DLSS than just upscaling. There are AI calculations that actually augment the image to the point where it can look really quite good. Apparently it requires advance training on the specific title thoug.