We’re only a week away from learning what AMD’s new Radeon RX 6000 Series graphics cards are truly capable of, but as a teaser, EVP Rick Bergman has shared some comments regarding one of their biggest mysteries: ray-tracing performance.
According to Bergman, who recently spoke to The Street regarding AMD’s current and next-gen products, Radeon RX 6000 Series users should expect great ray-tracing performance at 1440p. That is the resolution and performance level that red team targeted.
“…our goal was at 1440p [resolution], to have a great ray-tracing experience,” Bergman said. “And that was kind of the performance level that we targeted. Now it depends on particular games and everybody’s systems and so on, but I think you’ll find that we have very good ray-tracing performance overall.”
Bergman also commented on AMD’s answer to NVIDIA DLSS, which could boost performance significantly in ray-traced titles. While the inner workings of FidelityFX Super Resolution are still being kept under wraps, its open-source nature should be a boon for adoption.
“We don’t have a lot of details that we want to talk about. So we called [our solution] FSR — FidelityFX Super Resolution,” Bergman explained. “But we are committed to getting that feature implemented, and we’re working with ISVs at this point.”
“I’ll just say AMD’s approach on these types of technologies is to make sure we have broad platform support, and not require proprietary solutions [to be supported by] the ISVs. And that’s the approach that we’re taking. So as we go through next year, you’ll get a lot more details on it.”