World of Warcraft: Shadowlands’ Ray-Traced Effects Don’t Seem to Make Much of a Difference

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Image: Blizzard

Earlier this week, AMD released a new Radeon RX 6000 Series partner showcase video that demonstrates what World of Warcraft: Shadowlands’ ray-traced effects look like through its RDNA 2 graphics cards.

These include FidelityFX Ambient Occlusion and ray-traced shadows, but unfortunately, many users are pointing out that there doesn’t seem to be any real difference, which is quite evident in the on and off comparisons.

Check out the video below and let us know what you think. While we’ve seen some pretty impressive (or, at least, obvious) usage of ray tracing in select titles, World of Warcraft: Shadowlands doesn’t seem to be one of them.

“In partnership with AMD, World of Warcraft: Shadowlands features RDNA optimized graphical improvements, such as DirectX Raytraced Shadows and FidelityFX Ambient Occlusion, for increased quality of environments and surroundings as you travel Azeroth, the Shadowlands, and beyond,” AMD wrote.

Tsing Mui
News poster at The FPS Review.

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