Report: Cyberpunk 2077 Won’t Support Ray Tracing for AMD Radeon RX 6000 Series GPUs at Launch After All

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Image: CD PROJEKT RED

It appears that Cyberpunk 2077 fans who wish to play the game with ray-traced effects at launch will allegedly need an NVIDIA GeForce RTX graphics card. In a statement delivered to ComputerBase today, CD PROJEKT RED clarified that AMD Radeon RX 6000 Series GPUs will allegedly lack ray-tracing options when the game debuts on December 10.

“We are working together with AMD to integrate ray tracing options for their graphics cards as quickly as possible,” CD PROJEKT RED wrote. “However, this will not be the case when the game launches.”

Cyberpunk 2077’s ray-tracing support on Radeon GPUs has been a bit of a confusing journey for us. We initially reported that art director Jakup Knapik had confirmed (via Gfinity and PC Gamer) that only NVIDIA GeForce cards would support ray tracing at launch, but then we got an email from CD PROJEKT RED claiming that it wasn’t true. Now we’re hearing the opposite.

Cyberpunk 2077 also leverages Microsoft’s DirectX Raytracing, which suggests that enabling ray-tracing support for AMD Radeon RX 6000 Series GPUs shouldn’t be all that complex – so why isn’t it available for red team at launch? In any case, we’re hoping that it’s added soon, as the sci-fi RPG looks especially incredible with those effects on and all gamers, regardless of whether they’re AMD or NVIDIA users, should be able to enjoy the title at its highest visual glory.

Tsing Mui
News poster at The FPS Review.

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