Hitman 3 Will Be Optimized for Multi-Core CPUs and Include Ray Tracing

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Image: IO Interactive

IO Interactive has revealed that it has entered into a partnership with Intel to improve the PC performance of its upcoming stealth-assassin title, Hitman 3. We’re not sure if that means Agent 47’s latest adventure will look and play best on Core processors, but the developer does insinuate that it’ll take full advantage of multi-core CPUs.

“These optimizations include enhancing HITMAN 3 for PC players with 8+ core CPUs, for example you’ll be able to spot more crowds in Dubai or experience more complex destructibility in Dartmoor,” IO Interactive wrote.

IO Interactive also revealed that Hitman 3 would feature Variable Rate Shading (VRS), as well as ray tracing. This means that the game’s international destinations and Agent 47’s shiny, bald head should look more realistic than ever, but unfortunately, ray tracing won’t arrive until after the game launches.

“We’re also introducing Variable Rate Shading (VRS), a technique that allows us to prioritize GPU resources where they have the biggest impact,” the developer noted. “On top of that, we will also implement Ray Tracing after the launch of the game, later in 2021.”

IO Interactive will also be unveiling a brand-new location from Hitman 3 tomorrow. Our Chinese is a little rusty, but one user suggests that the thumbnail refers to Chongqing, a massive city in southwest China.

Hitman 3 will be available on January 20, 2021 for PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and Google Stadia. It is a timed Epic Games Store exclusive on PC.

Tsing Mui
News poster at The FPS Review.

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