Image: CD PROJEKT RED

NVIDIA has shared an article confirming that DLSS is being added to six new titles this December: Cyberpunk 2077, Mount & Blade II: Bannerlord, CRSED: F.O.A.D., Scavengers, and Moonlight Blade. Strangely, DLSS benchmarks are missing for Cyberpunk 2077, but we managed to find links to them on the server with a bit of guesswork from VideoCardz.

It turns out that not even the combined might of a GeForce RTX 3090 and NVIDIA DLSS Performance Mode can deliver a Cyberpunk 2077 experience at 60 FPS when the game is maxed out in its 4K Ultra preset with ray tracing enabled. Benchmarks confirm that the BFGPU averages out at 57.8 FPS under these conditions, which, while close, isn’t the minimum standard that players might be looking for.

NVIDIA DLSS has no problem boosting Cyberpunk 2077’s frame rates beyond 60 FPS at lower resolutions, however. GeForce RTX 3090 and GeForce RTX 3080 users can expect frame rates of around 70 FPS and 65 FPS in 2560 x 1440p when all of the bells and whistles are enabled. Obviously, FPS is even higher in the 1920 x 1080p setting, with DLSS enabling frame rates of around 96 FPS for GeForce RTX 3090 cards.

Judging by how close Performance Mode gets, we’re assuming that the GeForce RTX 3090 will have no problem running Cyberpunk 2077 in 60 FPS under the 4K Ultra ray-tracing preset with DLSS Ultra Performance Mode. Official benchmarks for that setting could be released soon, as NVIDIA says it’ll have more to share on Thursday.

Cyberpunk 2077, the year’s most anticipated game, launches on December 10th with NVIDIA DLSS and several ray-traced effects that enhance image quality, immersion and realism,” NVIDIA noted. “Stay tuned for more details on December 10th and head to GeForce.com to learn more.”

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13 Comments

  1. I’m glad I bought a 1440p UW display, around 12% less pixels than UHD.
    Goldilocks moment, just right 🙂

    Oh yes, its Gsync compatible but isnt an NVidia recommended display.
    Its been perfect here for everything, desktop, video and gaming (although I watch most video on the TV).

  2. [QUOTE=”Auer, post: 25133, member: 225″]
    57.8 is just unplayable, I need 58.3 or I will fall on the floor and start throwing up mid game.
    [/QUOTE]

    You may be lucky [URL=’https://mobile.twitter.com/GamersNexus/status/1336066827798122498′]GamersNexus op Twitter: “Saying this because there is an article out there that is showing performance numbers, but CDPR directly told us that the early DRM is bad for performance and is *not present* in the consumer copy, therefore testing pre-launch is invalid and not representative of the game.” / Twitter[/URL]

  3. [QUOTE=”Denpepe, post: 25142, member: 284″]
    You may be lucky [URL=’https://mobile.twitter.com/GamersNexus/status/1336066827798122498′]GamersNexus op Twitter: “Saying this because there is an article out there that is showing performance numbers, but CDPR directly told us that the early DRM is bad for performance and is *not present* in the consumer copy, therefore testing pre-launch is invalid and not representative of the game.” / Twitter[/URL]
    [/QUOTE]
    Well yeah, but don’t expect frame rates to double because of DRM.

  4. [QUOTE=”Grimlakin, post: 25163, member: 215″]
    I could see a 5% bump though. But I imagine the level of drm on the review copies is rather nuts.
    [/QUOTE]
    I read somewhere that it runs inside a virtual machine, which can cause massive slowdowns.

  5. [QUOTE=”Armenius, post: 25164, member: 180″]
    I read somewhere that it runs inside a virtual machine, which can cause massive slowdowns.
    [/QUOTE]
    That seems overly complicated. But hey, it’s 2020 – anything is possible.

    Also, I find DRM in a CDPR release somewhat… incongruous.

  6. [QUOTE=”Brian_B, post: 25172, member: 96″]
    That seems overly complicated. But hey, it’s 2020 – anything is possible.

    Also, I find DRM in a CDPR release somewhat… incongruous.
    [/QUOTE]

    It was only in the press releases to prevent leaks.

  7. And those are average frames too.

    Minimum / 1% frames must be even worse.

    Going to have to do what I always do when games get too demanding for 4k ultra…

    Create a custom letterboxed 21:9 3840×1646 mode in order to keep it over 60…

  8. Game is running pretty well at 4K on the Ultra preset with my sig PC using Auto DLSS and the image still looks great. Only thing annoying me right now are the interface. For some reason the keybinds for accessing the character menu are not listed in the options and the UI itself still proves that CDPR cannot design a good one for the life of them.

  9. I would be surprised if a 3080 couldn’t drive this at 4k 60fps with Ray tracing and reflections turned on.

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