Cyberpunk 2077 Features a Hidden “Cinematic RTX” Mode That Subtly Increases Level of Detail

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Image: CD PROJEKT RED

Cyberpunk 2077 is already a pretty game (on PC, anyway…), but apparently, there’s a hidden “Cinematic RTX” mode that improves visuals further by enhancing LOD (level of detail), lighting, and ambient occlusion effects. The discovery was made by NexusMods contributor andwhat112, who has shared instructions on how to enable it in the controversial title.

All you have to do is add the following argument to your Cyberpunk 2077 executable (\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe).

-qualityLevel=Cinematic_RTX

Steam users also have the option of right clicking on the game, selecting Properties, and adding the same argument under Launch Options.

-qualityLevel=Cinematic_RTX

Some of you might have trouble spotting any real differences, but the Cinematic_RTX mode seems to do a decent job of improving detail in objects that are at further distances. This is more apparent in the third and fourth comparison sliders, with piping behind ceiling grates and far-off buildings being easier to make out.

There are also various other parameters that users can fool around with in addition to the Cinematic_RTX mode. These include “ConsoleEarlyNextGen” and “ConsoleEarlyNextGenQuality” modes, which presumably provide an idea of what the next-gen versions of Cyberpunk 2077 might look like on PlayStation 5 and Xbox Series X|S.

Other Parameters

  • -qualityLevel=
  • Low
  • Medium
  • High
  • Ultra
  • RTXMedium
  • RTXUltra
  • Cinematic
  • Cinematic_RTX
  • CinematicEXR
  • CinematicEXR_RTX
  • SafeMode
  • Console
  • ConsolePro
  • ConsoleEarlyNextGen
  • ConsoleEarlyNextGenQuality
  • GeForceNow
  • IconsGeneration
  • Auto

Note that the Cinematic_RTX feature uses about 2 GB of additional VRAM. We’ve copied some of the comparisons below so you can decide whether that’s worth it or not.

Tsing Mui
News poster at The FPS Review.

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