Image: Cloud Imperium Games

Cloud Imperium Games Chairman and CEO Chris Roberts has shared a lengthy letter regarding his company’s controversial multiplayer space sim title, Star Citizen, which has been in production for close to a decade now. A portion of the letter relates to the game’s single-player campaign mode, Squadron 42, but unfortunately, it is less of a progress update and more of a confirmation that the game isn’t coming out anytime soon.

“As I said earlier this year, Squadron 42 will be done when it is done, and will not be released just to make a date, but instead only when all the technology and content is finished, the game is polished, and it plays great,” Roberts wrote. “Over the past few years, I’ve seen more than a few eagerly awaited titles release before they were bug free and fully polished. This holiday season is no exception.”

It isn’t clear whether that jab was directed squarely at CD PROJEKT RED’s botched Cyberpunk 2077 release, but Roberts does go on to confirm that he won’t be sharing too much about Squadron 42 anytime soon. His reasoning is that doing so would not only spoil the gameplay, but the narrative as well.

“Because of this I have decided that it is best to not show Squadron 42 gameplay publicly, nor discuss any release date until we are closer to the home stretch and have high confidence in the remaining time needed to finish the game to the quality we want,” Roberts noted. “It is better to treat Squadron 42 like a beautifully wrapped present under the tree that you are excited to open on Christmas Day, not knowing exactly what is inside, other than that it’s going to be great.”

What’s interesting is that the beta for Squadron 42 was supposed to launch earlier this year, in Q2 2020. Nobody knows when it’ll debut now, but Star Citizen fans are free to continue blowing their money on the long-gestating game’s myriad spaceships, some of which cost as much as $2,500.

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37 Comments

  1. Oh my god Chris Roberts can’t manage a deadline?! WHO WOULD HAVE THOUGHT SUCH A THING POSSIBLE.

    I wouldn’t trust that man to get popcorn out of a microwave without burning it to ash.

  2. Its called a long con people, a long con.
    And a perfectly executed one too.
    Don’t know if uou can even sure for this one.

  3. [QUOTE=”Uvilla, post: 26170, member: 397″]
    Its called a long con people, a long con.
    And a perfectly executed one too.
    Don’t know if uou can even sure for this one.
    [/QUOTE]

    I don’t think that’s what the original intent was. I think what happened is that they were able to raise an insane amount of money for something people wanted to believe in and then had accessed to those funds without the oversight that you would normally have working for another company and getting traditional funding through investors. Chris and his cronies probably started living it up and spend the money as fast as it comes in. To be fair, this is actually what happens with a lot of Ponzi schemes. Often, they didn’t start out that way but people with access to the cash quickly lose sight of their objectives and basic morality and before you know it they are living the good life and can’t give it up and get back on track.

    On the project side of it, the thing has been a mismanaged clusterfuck from the start. Features needed to be stripped as feature creep got out of control early on. Squadron 42 should have been available years ago, but again due to mismanagement they started concentrating on other aspects of the project, which was already beyond the original scope for SQ42. Granted, SC was discussed in the original Kickstarter campaign, but it became the focus rather than something to be worked on after SQ42 was delivered.

    They also keep having to retool and spend more money. Again, because the project has been mismanaged from the start. They can’t hit goals in a timely fashion to avoid having to do this. That’s also what happens when you want your game to be the best everything when it comes out. Its not realistic, especially for games that take more than two or three years to develop.

  4. Is there a real reason why CR hasn’t been sued in to oblivion already?

    Is there some fucked up Stockholm syndrome at play here?

  5. [QUOTE=”Auer, post: 26189, member: 225″]
    Is there a real reason why CR hasn’t been sued in to oblivion already?

    Is there some ****ed up Stockholm syndrome at play here?
    [/QUOTE]

    Actually, I think it’s because the law hasn’t caught up with the times. Anyone who goes after him would probably incur far more cost than its worth in civil court. From a criminal standpoint, he’s probably not broken the law. The game is crowdfunded and I believe CIG is a private entity. In short, there is nothing holding them accountable beyond the public outcry.

  6. [QUOTE=”Dan_D, post: 26190, member: 6″]
    Actually, I think it’s because the law hasn’t caught up with the times. Anyone who goes after him would probably incur far more cost than its worth in civil court. From a criminal standpoint, he’s probably not broken the law. The game is crowdfunded and I believe CIG is a private entity. In short, there is nothing holding them accountable beyond the public outcry.
    [/QUOTE]
    So a legal ponzi, lol.

  7. [QUOTE=”Eduardo_Domingot, post: 26195, member: 246″]
    I just laugh when I see this game.
    I would never donate to this project.
    [/QUOTE]
    Thank you for the valuable input Captain hindsight :LOL:

  8. [QUOTE=”MadMummy76, post: 26199, member: 1298″]
    Thank you for the valuable input Captain hindsight :LOL:
    [/QUOTE]
    Honestly felt that way initially too but I get your post lol.

  9. [QUOTE=”Auer, post: 26197, member: 225″]
    So a legal ponzi, lol.
    [/QUOTE]

    In a sense, yes. Again, I don’t think that was the original intent behind the Kickstarter. I think it was a matter of people getting unfettered access to large sums of money and mismanaging it and using it for personal gain. Effectively, Chris Roberts an Co. probably got side tracked by hookers and blow as they raked in more cash than they’d have really ever needed. After that, it became a game of keeping the gravy train rolling so they could keep living it up.

  10. [QUOTE=”Dan_D, post: 26206, member: 6″]
    In a sense, yes. Again, I don’t think that was the original intent behind the Kickstarter. I think it was a matter of people getting unfettered access to large sums of money and mismanaging it and using it for personal gain. Effectively, Chris Roberts an Co. probably got side tracked by hookers and blow as they raked in more cash than they’d have really ever needed. After that, it became a game of keeping the gravy train rolling so they could keep living it up.
    [/QUOTE]
    It was really a test of morals and CR has failed miserably on it. I can’t imagine what working at CIG feels like. When you know you are wasting your time on a lie. Where you goal is not to deliver a finished product but to keep a train rolling that becomes slower and slower every day, until eventually it will grind to a halt end everyone will be let go.

  11. [QUOTE=”MadMummy76, post: 26210, member: 1298″]
    It was really a test of morals and CR has failed miserably on it. I can’t imagine what working at CIG feels like. When you know you are wasting your time on a lie. Where you goal is not to deliver a finished product but to keep a train rolling that becomes slower and slower every day, until eventually it will grind to a halt end everyone will be let go.
    [/QUOTE]

    It feels inevitable at this point. And sad really. There are people that drop most of their discretionary spending into backing this month after month. I feel sorry for them and truly hope I am wrong. I took my licks backing this 7 years ago. Never another dime. Ever.

  12. [QUOTE=”Dan_D, post: 26206, member: 6″]
    In a sense, yes. Again, I don’t think that was the original intent behind the Kickstarter. I think it was a matter of people getting unfettered access to large sums of money and mismanaging it and using it for personal gain. Effectively, Chris Roberts an Co. probably got side tracked by hookers and blow as they raked in more cash than they’d have really ever needed. After that, it became a game of keeping the gravy train rolling so they could keep living it up.
    [/QUOTE]
    CR has always needed someone kicking him in the ass to actually get a product out the door. He doesn’t have that with this project and we are witnessing what happens when he is left to his own devices.

  13. Speaking of failure and kickstarter… Feels like a thing of the past to me… I used to see so many articles on projects, now its nada… Weird.

  14. [QUOTE=”Uvilla, post: 26405, member: 397″]
    Speaking of failure and kickstarter… Feels like a thing of the past to me… I used to see so many articles on projects, now its nada… Weird.
    [/QUOTE]
    Kickstarter has been bleeding money for the past few years. Another big issue is that they are now gatekeeping what projects are allowed on the platform hard. Also doesn’t help that they are based in New York City right now. IndieGoGo is where it’s at now.

  15. [QUOTE=”Uvilla, post: 26405, member: 397″]
    Speaking of failure and kickstarter… Feels like a thing of the past to me… I used to see so many articles on projects, now its nada… Weird.
    [/QUOTE]
    Well I’m sure as hell didn’t back any game projects on kickstarter since star citizen. I did back a few music bands on indiegogo but that’s different entirely.

  16. [QUOTE=”Grimlakin, post: 26213, member: 215″]
    It feels inevitable at this point. And sad really. There are people that drop most of their discretionary spending into backing this month after month. I feel sorry for them and truly hope I am wrong. I took my licks backing this 7 years ago. Never another dime. Ever.
    [/QUOTE]

    I knew the $45 I spent on it back in the day was something of a risk, but $45 isn’t a big deal to me. I wrote it off like I had stuck it in a stripper’s G-string. Although, at least I have fond memories of stripper’s G-strings. Star Citizen? Not so much.

  17. [QUOTE=”MadMummy76, post: 26422, member: 1298″]
    Well I’m sure as hell didn’t back any game projects on kickstarter since star citizen. I did back a few music bands on indiegogo but that’s different entirely.
    [/QUOTE]
    I backed the battletech computer game and the battletech clan invasion boxes set. Both those worked out pretty well, but then again both companies had already made things prior to the kick starter too…

  18. [QUOTE=”Endgame, post: 26625, member: 1041″]
    I backed the battletech computer game and the battletech clan invasion boxes set. Both those worked out pretty well, but then again both companies had already made things prior to the kick starter too…
    [/QUOTE]

    Well, to our credit, Chris Roberts had been involved in successful video games in the past. Naturally, there was at least some level of credibility with the initial Kickstarter. More than that, the original campaign didn’t focus on the MMO like persistent universe. That was a stretch goal as they called it. It was originally for Squadron 42, which was basically going to be a modern Wing Commander. It seemed like a simple task even if it was going to use real space physics for the combat.

  19. [QUOTE=”Dan_D, post: 26736, member: 6″]
    Well, to our credit, Chris Roberts had been involved in successful video games in the past. Naturally, there was at least some level of credibility with the initial Kickstarter. More than that, the original campaign didn’t focus on the MMO like persistent universe. That was a stretch goal as they called it. It was originally for Squadron 42, which was basically going to be a modern Wing Commander. It seemed like a simple task even if it was going to use real space physics for the combat.
    [/QUOTE]
    Exactly. All I’ve ever wanted was Squadron42, but then in 2013 they completely switched focus on the mmo, and SQ42 was never seen or heard of since, except from vague pr materials, and some cobbled together “in engine” footage.

  20. [QUOTE=”MadMummy76, post: 26742, member: 1298″]
    Exactly. All I’ve ever wanted was Squadron42, but then in 2013 they completely switched focus on the mmo, and SQ42 was never seen or heard of since, except from vague pr materials, and some cobbled together “in engine” footage.
    [/QUOTE]

    The rest of it sounded fine, but a bit ambitious. Of course, as time went on feature creep set in and the project as it stands would be impossible to complete without scaling it back. Naturally, they aren’t going to do that because of the negative press and they’ve got to stretch development time in order to keep the money rolling in.

  21. [QUOTE=”Grimlakin, post: 26815, member: 215″]
    I wonder how profitable the project is today.
    [/QUOTE]
    They more than doubled the amount they got from crowdfunding last year, setting a record. Hilarious that there are so many suckers still out there.

    [URL]https://twinfinite.net/2021/01/star-citizen-2020-crowdfunding-record/[/URL]

  22. [QUOTE=”Armenius, post: 26822, member: 180″]
    They more than doubled the amount they got from crowdfunding last year, setting a record. Hilarious that there are so many suckers still out there.

    [URL]https://twinfinite.net/2021/01/star-citizen-2020-crowdfunding-record/[/URL]
    [/QUOTE]

    Sadly many people are sheeple and as they see the project make more money it becomes a katamari of money gathering ability.

  23. Jeezus, 340 million, yes this is spread out but wow. That on a competent person would have yield several complete projects already. Perhaps even some success ( no guarantees there though)

  24. Meh – if those backers enjoy it, more power to them.

    They aren’t getting my money for an incomplete promise though. I’d pay if they ever ship something finished

  25. [QUOTE=”Brian_B, post: 26838, member: 96″]
    Meh – if those backers enjoy it, more power to them.

    They aren’t getting my money for an incomplete promise though. I’d pay if they ever ship something finished
    [/QUOTE]
    Been saying this all along. Ship a final product and I may take a serious look at it. Until then, couldn’t care less.

  26. [QUOTE=”Armenius, post: 26822, member: 180″]
    They more than doubled the amount they got from crowdfunding last year, setting a record. Hilarious that there are so many suckers still out there.

    [URL]https://twinfinite.net/2021/01/star-citizen-2020-crowdfunding-record/[/URL]
    [/QUOTE]
    They aren’t many, just persistent. Sunken cost fallacy, or cult behavior. They’d be admitting they were wrong if they stopped feeding the beast.

  27. [QUOTE=”MadMummy76, post: 26847, member: 1298″]
    They aren’t many, just persistent. Sunken cost fallacy, or cult behavior. They’d be admitting they were wrong if they stopped feeding the beast.
    [/QUOTE]
    I don’t think they could have doubled the amount raised year-over-year without capturing new suckers.

  28. [QUOTE=”Armenius, post: 26854, member: 180″]
    I don’t think they could have doubled the amount raised year-over-year without capturing new suckers.
    [/QUOTE]
    Hard to imagine someone who just finds out about it now, but at the same time manages to ignore all the red flags that are out in the open.

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