CD PROJEKT RED has published a tweet advising Cyberpunk 2077 players to refrain from using custom mods and saves from unknown sources on the PC version of the game. Apparently, there’s a vulnerability in certain external DLL files that can be exploited by malicious actors to execute unwanted code on PCs.
“If you plan to use @CyberpunkGame mods/custom saves on PC, use caution,” the developer tweeted. “We’ve been made aware of a vulnerability in external DLL files the game uses which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.”
CD PROJEKT RED hasn’t elaborated on when it’ll be releasing a patch for this, but we suspect that the solution might come in the form of a hotfix that should be available very soon. The developer recently released a hotfix (version 1.11) that addresses item randomization and a bug in the “Down on the Street” quest that prevented players from progressing any further in the story.
“It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at ‘Wait For Takemura’s call’ objective,” the patch notes read. “After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.”
Cyberpunk 2077’s mod catalog has already grown to a remarkable 868 entries on Nexus Mods. These include everything from appearance customizers, HDR tweaks, and other visual enhancements to gameplay tweaks such as improved and more realistic vehicle handling.
If you plan to use @CyberpunkGame mods/custom saves on PC, use caution. We've been made aware of a vulnerability in external DLL files the game uses which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.— CD PROJEKT RED CS (@CDPRED_Support) February 2, 2021