Image: NVIDIA

NVIDIA is reportedly close to releasing an interactive version of its beautiful ray tracing demo, “Marbles at Night.” This is according to one of green team’s official Omniverse accounts, which recently told an inquiring user that the stunning graphics showcase would be released as a playable game soon after the development team finishes up with its final round of bug fixes. NVIDIA’s Marbles at Night demo was used to flex the power of the GeForce RTX 3090 during the GeForce RTX 30 Series launch event in September by showing how it could render dynamic ray-traced lights, path tracing, and 100 million polygons all in real-time.

“Marbles at Night is a physics-based demo created with dynamic, ray-traced lights and over 100 million polygons,” NVIDIA explained in an article elaborating on how the demo was made. “Built in NVIDIA Omniverse and running on a single GeForce RTX 3090 GPU, the final result showed hundreds of different light sources at night, with each marble reflecting lights differently and all happening in real time.

“Beyond demonstrating the latest technologies for content creation, Marbles at Night showed how creative professionals can now seamlessly collaborate and design simulations with incredible lighting, accurate reflections and real-time ray tracing with path tracing.”

The first iteration of NVIDIA’s Marbles RTX technology demo premiered during GTX 2020 and was used to demonstrate the power of the world’s first ray tracing GPU, the Quadro RTX 8000. Built using the real-time graphics and simulation platform based on RTX GPUs and Pixar’s Universal Scene Description, NVIDIA Omniverse, Marbles at Night features countless detailed assets that were hand-made, modeled, and textured from scratch.

Don’t Miss Out on More FPS Review Content!

Our weekly newsletter includes a recap of our reviews and a run down of the most popular tech news that we published.

Join the Conversation

1 Comment

  1. Honestly I thought they were gonna release this at Ampere launch. I’m surprised they still haven’t.

Leave a comment