Image: CD PROJEKT RED

AMD’s flagship RDNA 2 graphics card, the Radeon RX 6900 XT, isn’t powerful enough to provide anything close to a 60 FPS experience in Cyberpunk 2077 when its new Radeon ray tracing modes are enabled at higher resolutions. This is according to new benchmarks shared by PC Gamer, which show the $999 GPU only averaging 17 and 11 FPS in 4K RT (Medium) and 4K RT (Ultra), respectively. Likewise, the Radeon RX 6900 XT only manages 34 and 23 FPS in 1440p RT (Medium) and 1440p RT (Ultra), respectively.

As you can see in the table above, you’re looking at a pretty significant drop in performance from the Ultra preset to the Ray Tracing Medium preset in-game. There are no ray-traced reflections at this grade, only shadows and ‘medium’ lighting, but even so it’s tough going for even the top RDNA 2 card.

Ray-traced reflections, possibly the most clearly noticeable ray tracing effects of the lot, is introduced with the Ray Tracing Ultra preset. This setting sees a dramatic reduction in performance that creeps down to single digits at times.

Needless to say, neither inspires much hope for smooth framerates, not even 30fps, at 4K.

The AMD Radeon RX 6700 XT has an equally difficult time coping with Cyberpunk 2077’s new ray tracing options, which were enabled by CD PROJEKT RED’s latest patch. In 1080p, the Radeon RX 6700 XT only averages 34 and 24 FPS at Medium and Ultra RT settings, respectively.

On to the Radeon RX 6700 XT and it’s a similar story. I only ran this GPU at 1080p for the purposes of this testing, which is probably a small mercy on my part because the performance cliffedge of ray tracing puts this $379 in an already rather precarious position, even at the lower resolution.

Source: PC Gamer

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2 Comments

  1. No surprise, RT on AMD cards was known from the start to be 1/2 the performance of NVidia cards.
    And then NVidia cards have DLSS 2.0, AMD has nothing to match the huge disparity in framerate + quality.
    Which makes RT not a lot of use.

  2. I wonder why it took so long for the RT patch, might as well waited for Super Resolution support.

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