Image: Capcom

Capcom has released a new patch for the Steam version of Resident Evil Village that adds support for AMD’s new spatial upscaling technology, FidelityFX Super Resolution (FSR). The patch also brings optimizations to the game’s two DRM implementations (Denuvo and Capcom’s own anti-piracy tech), which were prompted by numerous reports of how the pirated version of the game performed better than the legitimate release, lacking annoyances such as stuttering during select instances of combat. Capcom’s patch notes fail to elaborate on what exact changes the development team made, but discussions on the Steam forums suggest that while things have improved, there are still some performance problems lingering that need to be addressed.

[…] the compromised code addresses the two key performance issues my colleague Alex Battaglia noted in hisĀ Resident Evil Village PC tech review. Firstly, key animations during combat – enemies recoiling or lunging at you – cause noticeable split-second stutter. […] The second problem concerns encounters with the maidens – the daughters of Lady Dimitrescu – where their arrival in-game coincides with huge, sustained frame-time stutter. Suffice to say, none of these issues crop up in the console versions of the game.

Sources: Capcom, Eurogamer

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2 Comments

  1. I think it’s interesting that drm performance is tubed to high end systems with excess resources so performance isn’t hurt when those are the users least likely to steal.

  2. [QUOTE=”Grimlakin, post: 38060, member: 215″]
    I think it’s interesting that drm performance is tubed to high end systems with excess resources so performance isn’t hurt when those are the users least likely to steal.
    [/QUOTE]
    Just as interesting as the fact that publishers think it’s needed at all.

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