Image: Rockstar Games/Kotaku

Rumors of a GTA Remastered Trilogy comprising three of Rockstar’s most iconic Grand Theft Auto games have been making their way around social media for years now. GTA fans are finally beginning to get some solid indication that the project is real, however, and not only that—it could be coming much sooner than expected.

According to Kotaku’s sources, Rockstar Games is indeed developing a GTA Remastered Trilogy that includes remastered versions of its classic, PS2-era Grand Theft Auto titles: Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.

Noting that its sources have “reliable track records,” Kotaku reports that all of these memorable GTA titles are being rebuilt using Unreal Engine. The remastered versions of GTA 3, GTA: Vice City, and GTA: San Andreas are also said to feature a mixture of “new and old graphics,” which suggests that some, but not all, of the games’ original assets have been remodeled or redrawn in higher resolutions. These include the games’ user interfaces.

In charge of the new GTA remasters is reportedly Rockstar Dundee, the Scottish subsidiary that was responsible for developing Crackdown 2 for Microsoft’s Xbox 360 console.

Rockstar Games plans to launch its GTA Remastered Trilogy “around late October or early November for PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC, Stadia, and mobile phones.” The PC and mobile ports might be delayed until next year, however, as the developer is focusing on the console versions first.

Image: Rockstar Games

One source who claims to have seen a snippet of the games in action said that the visuals reminded them of a heavily-modded version of a classic GTA title. […] No details were shared about gameplay, but Kotaku has been told these remastered titles are trying to stay true to the PS2-era GTA games as much as possible.

Source: Kotaku

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5 Comments

  1. Recycle, Re-use, Re-master…

    What? GTA 1 and 2 (the top down 2d versions) aren’t in here? Travesty. Those were the bomb back in 1998

  2. I’m pretty sure this is a dying kotaku grasping for limelight. Sounds like utter nonsense. Unreal engine would be the worst fit for an open world driving game, especially considering that GTA was never on it. Had they said they are porting it to the GTA IV or V Engine, I might have believed it.

    But the most laughable part is ” original assets have been remodeled or redrawn in higher resolutions. These include the games’ user interfaces. ” These old gtas barely had any UI, like drawing a new health bar and ammo counter is such a big deal, LOL.

  3. [QUOTE=”MadMummy76, post: 39571, member: 1298″]
    I’m pretty sure this is a dying kotaku grasping for limelight. Sounds like utter nonsense. Unreal engine would be the worst fit for an open world driving game, especially considering that GTA was never on it. Had they said they are porting it to the GTA IV or V Engine, I might have believed it.

    But the most laughable part is ” original assets have been remodeled or redrawn in higher resolutions. These include the games’ user interfaces. ” These old gtas barely had any UI, like drawing a new health bar and ammo counter is such a big deal, LOL.
    [/QUOTE]

    Just imagine how large your view will be now with these massive monitors and super resolutions compared to back then.

  4. [QUOTE=”Grimlakin, post: 39578, member: 215″]
    Just imagine how large your view will be now with these massive monitors and super resolutions compared to back then.
    [/QUOTE]
    What? The size of the monitor and resolution has no bearing on the viewpoint of the game.

  5. [QUOTE=”MadMummy76, post: 39587, member: 1298″]
    What? The size of the monitor and resolution has no bearing on the viewpoint of the game.
    [/QUOTE]

    If I’m playing the original GTA… I think it would be awesome to keep the size of everything the same and give higher resolutions a larger FOV. But that’s in top down… if they make it FPS or 3rd person it won’t matter.

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