Image: id Software

XboxEra’s Nick “Shpeshal_Nick” Baker shared rumors a few months back suggesting that id Software was developing a new Quake title in collaboration with Wolfenstein studio MachineGames. There appears to some major truth to that.

As spotted by XboxEra before it was taken down, Bethesda shared a schedule for its upcoming Quakecon event that confirmed the Quake franchise would be making its grand return courtesy of MachineGames. Jerk Gustafsson, one of the studio’s founders, will be discussing a “revitalized edition” of the game during a “Let’s talk Quake” event regarding the series’ iconic legacy.

This seems to indicate that Baker’s sources were correct. According to Baker’s original report, the new Quake game will feature a female protagonist unlike the earlier titles, which starred male Rangers (the 1996 original was voiced by Trent Reznor, who also provided the soundtrack for the first Quake). The implication is that the new Quake game will definitely feature a campaign mode in addition to multiplayer.

The last Quake game that was released was 2017’s Quake Champions. Developed by id Software and Saber Interactive, Quake Champions saw a return to the fast-paced Arena gameplay that defined the original Quake games and catapulted them to popularity.

Image: XboxEra

Quake is back, in this special stream John Linneman from Digital Foundry talks to Jerk Gustafsson of Machine Games about the title’s iconic legacy and what it meant to both of them. The pair will also discuss the additional content Machine Games have contributed to this revitalized edition.

Source: Xbox Era

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9 Comments

  1. Hey, that’s not Mynx…

    New Quake huh? Maybe. But all I know is the engine they use in the Doom reboots screws with my head big time, I can’t take it. I did make it through 2 of the Wolf games without barfing though, so maybe they use different engines…

    just googled, Doom uses id7 and Wolf uses id5

  2. I came here for the wailing and gnashing of teeth about having a female lead in a revamp because the studio has gone ‘woke’ or whatever it is that crowd calls it. I’m disappointed but I’m sure they will make an appearance. 😉

  3. [QUOTE=”Grimlakin, post: 39565, member: 215″]
    I came here for the wailing and gnashing of teeth about having a female lead in a revamp because the studio has gone ‘woke’ or whatever it is that crowd calls it. I’m disappointed but I’m sure they will make an appearance. 😉
    [/QUOTE]
    Couldn’t you already change the player avatar to female in the original? Or was that only in Unreal? I don’t remember.

    I always take it for granted that there are ulterior motives for announcements of “female leads” in games where the player character is non-speaking and can never be seen. So bold, like there has never been a game with a female lead ever! I’m just tired of the gaslighting.

  4. [QUOTE=”Grimlakin, post: 39565, member: 215″]
    I came here for the wailing and gnashing of teeth about having a female lead in a revamp because the studio has gone ‘woke’ or whatever it is that crowd calls it. I’m disappointed but I’m sure they will make an appearance. 😉
    [/QUOTE]

    Hate to dissappoint. Blue hair aside, the “female lead” has a 5 o’clock shadow.

  5. [QUOTE=”Ditchinit, post: 39580, member: 4253″]
    Hate to dissappoint. Blue hair aside, the “female lead” has a 5 o’clock shadow.
    [/QUOTE]
    You can’t discriminate against trans LGNAHWOMNDS+++)_! people. If she wants to identify as a chick, she can.

  6. [QUOTE=”Ditchinit, post: 39580, member: 4253″]
    Hate to dissappoint. Blue hair aside, the “female lead” has a 5 o’clock shadow.
    [/QUOTE]

    Ok I looked and MF if she doesn’t! That’s hilarious.

  7. I don’t recall dialog, or seeing the player character in Quake 1,2, or 4. Pretty sure Q3A had male and female player models.

  8. A new [I]Quake[/I] game huh? Single-player focused like 2 and 4? Well, I hope it uses idTech 7.

    [QUOTE=”Burticus, post: 39547, member: 297″]
    just googled, Doom uses id7 and Wolf uses id5
    [/QUOTE]
    [I]Wolfenstein: The New Order[/I] uses idTech 5. [I]Doom 2016[/I] uses idTech 6, which [I]Wolfenstein II: The New Colossus[/I] also uses. [I]Doom Eternal[/I] uses idTech 7.

    [QUOTE=”MadMummy76, post: 39570, member: 1298″]
    Or was that only in Unreal? I don’t remember.
    [/QUOTE]
    If I recall correctly, [I]Unreal[/I] 1’s player-character was only female, but you could choose from a few different character models.

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