Image: Crytek

Crytek released Crysis Remastered on July 23, 2020. Steam users couldn’t have cared less about it, as the PC version launched exclusively for the Epic Games Store following what was presumably a lucrative deal pitched by Epic Games CEO Tim Sweeney.

It appears that problem will soon be rectified, as Crysis Remastered has finally been listed on Steam. The release date is unknown, but Crytek has promised that the game will be available on the platform “soon.”

According to a complementary news post, owners of the original Crysis will receive a 30 percent discount on their purchase—but those who don’t own the original can still treat themselves to a discount, as Crysis Remastered will be 20 percent off for the first week of launch.

“Our aim was to upgrade the visual fidelity for a wide range of PCs and to use all the technical capabilities of current-gen consoles while offering the same great gameplay that Crysis is known for,” said Crysis Remastered project lead Steffen Halbig in Crytek’s original release announcement.

“Naturally, we are thrilled to invite a new generation of players to suit up and experience Crysis, upgraded and remastered to take advantage of today’s hardware and advances in CRYENGINE.”

The delay between the Steam and Epic Games Store releases of Crysis Remastered does have some upsides for those who have been waiting to play the game on the arguably superior storefront. Crysis Remastered launched with quite a number of bugs, most of which appear to have been fixed thanks to numerous patches that have gone out over the past year.

Crysis Remastered is also available for PlayStation 4, Xbox One, and Nintendo Switch. It will be re-released as part of a bundle called the Crysis Remastered Trilogy this fall.

What begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over a Lingshan island chain. Armed with a powerful Nanosuit, players can become invisible to stalk enemy patrols, or boost strength to lay waste to vehicles. The Nanosuit’s speed, strength, armor, and cloaking allow creative solutions for every kind of fight, while a huge arsenal of modular weaponry provides unprecedented control over play style. In the ever-changing environment, adapt tactics and gear to dominate your enemies, in an enormous sandbox world.

Source: Steam

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30 Comments

  1. So what are your guys thoughts? Is this worth it in 2021?

    I never played Crysis originally when it came out in 2007(?) I had other shit going on in my life and was in the midst of a 5 year break from PC’s and games. I always figured I’d get back to trying it, as everyone was talking about it, but it never happened.

    So I’m trying to figure out if Crysis is still an interesting game, or if its only appeal was that it was able to bring a high end PC to its knees in 2007…

  2. Oh No! Not Weaons!

    [ATTACH type=”full” alt=”1629905043765.png”]1218[/ATTACH]

    I don’t know if I can handle weaons. They may be too mature for me!

  3. [QUOTE=”Zarathustra, post: 40219, member: 203″]
    Oh No! Not Weaons!

    [ATTACH type=”full” alt=”1629905043765.png”]1218[/ATTACH]

    I don’t know if I can handle weaons. They may be too mature for me!
    [/QUOTE]

    Wee-ons. Could that be UK english for a golden shower? :p

  4. [QUOTE=”Zarathustra, post: 40218, member: 203″]
    So what are your guys thoughts? Is this worth it in 2021?

    I never played Crysis originally when it came out in 2007(?) I had other **** going on in my life and was in the midst of a 5 year break from PC’s and games. I always figured I’d get back to trying it, as everyone was talking about it, but it never happened.

    So I’m trying to figure out if Crysis is still an interesting game, or if its only appeal was that it was able to bring a high end PC to its knees in 2007…
    [/QUOTE]
    I actually replayed Crysis 1 using my GOG copy earlier this year. Well, I replayed most of it. After the island freezes over is when the game turns to sh1t, so I stopped there. Didn’t have the patience to go through those last few levels again. Game is still fun and enjoyable right up until that point though (which is about 6-8 hours of gameplay if I recall correctly). Definitely give the game a whirl, check out the first few levels. By then you’ll know if it’s for you.

    Crysis 2 was meh. Never really cared to revisit it.

    I did enjoy Crysis 3, but the first game is still the best one.

    Oh, definitely play Crysis Warhead, that one is also a blast.

  5. I played 1,2 and 3 not warhead, 2 and 3 were in my opinion the better games but iirc I did play 2 first.

    I did replay all of them a couple years ago and they still hold up somewhat, 1 is more openworld then the other 2 and has a lot of destructable stuff and some more freedom to tackle the game, the end is well a complete 180 from that though, still worth finishing.

  6. No word on the other 2 games, though. Those are probably going to be stuck in limbo like the first one until next year.

  7. Well, I got it, and it is a total bust thus far. Nothing works.

    Well, I mean, the menus work, but as soon as I start a campaign, it starts loading, and then crashes to desktop.

    Have tried a million things. Verifying game cache, various compatibility modes, you name it.

    It is completely broken for me right now.

  8. Nice that it came to Steam and all, but uuuhhh original [I]Crysis 1[/I] and [I]Warhead[/I] are on GOG, ssooo… get [I]Remastered[/I] on there too.
    Anyone know why [I]Crysis 2[/I] is not on GOG? Honestly I was surprised EA even let [I]1[/I] and [I]Warhead[/I] on there.

    [QUOTE=”Zarathustra, post: 41521, member: 203″]
    Well, I got it, and it is a total bust thus far. Nothing works.

    Well, I mean, the menus work, but as soon as I start a campaign, it starts loading, and then crashes to desktop.

    Have tried a million things. Verifying game cache, various compatibility modes, you name it.

    It is completely broken for me right now.
    [/QUOTE]
    Fantastic, off to a great start.

    Not to mention Remastered is based on the console version of Crysis 1, so a lot of stuff just isn’t on the same level (like the asset destruction), and many things had to be added back in. I can’t recall everything, but I think DF got into a lot of it. I’m sure some of the new graphical eye candy is nice though.

  9. [QUOTE=”Zarathustra, post: 41521, member: 203″]
    Well, I got it, and it is a total bust thus far. Nothing works.

    Well, I mean, the menus work, but as soon as I start a campaign, it starts loading, and then crashes to desktop.

    Have tried a million things. Verifying game cache, various compatibility modes, you name it.

    It is completely broken for me right now.
    [/QUOTE]
    I tried doing some searching, and I’m sure you did too, did you try turning off all ray-tracing/DLSS stuff? I know it defeats the purpose but sometimes toggling things can help.

  10. [QUOTE=”Peter_Brosdahl, post: 41529, member: 87″]
    I tried doing some searching, and I’m sure you did too, did you try turning off all ray-tracing/DLSS stuff? I know it defeats the purpose but sometimes toggling things can help.
    [/QUOTE]

    I don’t even have a ray tracing or DLSS compatible video card, so I’d like to hope that wasn’t the cause, but I didn’t turn it off manually.

    I presumed it would be intelligent to know not to use it when not supported, but I will try that.

    Thanks for the suggestion.

  11. [QUOTE=”Peter_Brosdahl, post: 41529, member: 87″]
    I tried doing some searching, and I’m sure you did too, did you try turning off all ray-tracing/DLSS stuff? I know it defeats the purpose but sometimes toggling things can help.
    [/QUOTE]
    What do you know.

    That did the trick.

    I feel a little silly now, but at least it is working.

    It’s living up to it’s memes. It is pretty graphically intensive.

    On my Pascal Titan X (boosting to 2025mhz and RAM at 5500) I get mid 40’s frame rate at 4k, Very High settings (with DLSS and RT off, of course)

    Setting a custom letterboxed 21:9 ultra wide of 3840×1646 makes it playable at just over 60fps, at least in the opening airdrop scene.

    Edit:
    Averaging 55fps on land. Not quite what I had hoped for, but I am way overdue for a GPU upgrade, so…

    Edit2:
    Typical frame rate in first mission thus far ranges from 51-58. I don’t like going below 60, but it is not as bad with Gsync as it was in the past, and heck, I played all of Mankind Divided in 3840×1646 in 50hz Euro TV mode on my old Samsung JS9000 TV, so it’s not THAT bad.

  12. [QUOTE=”Zarathustra, post: 41551, member: 203″]
    What do you know.

    That did the trick.

    I feel a little silly now, but at least it is working.

    It’s living up to it’s memes. It is pretty graphically intensive.

    On my Pascal Titan X (boosting to 2025mhz and RAM at 5500) I get mid 40’s frame rate at 4k, Very High settings (with DLSS and RT off, of course)

    Setting a custom letterboxed 21:9 ultra wide of 3840×1646 makes it playable at just over 60fps, at least in the opening airdrop scene.

    Edit:
    Averaging 55fps on land. Not quite what I had hoped for, but I am way overdue for a GPU upgrade, so…

    Edit2:
    Typical frame rate in first mission thus far ranges from 51-58. I don’t like going below 60, but it is not as bad with Gsync as it was in the past, and heck, I played all of Mankind Divided in 3840×1646 in 50hz Euro TV mode on my old Samsung JS9000 TV, so it’s not THAT bad.
    [/QUOTE]
    The shading settings are really demanding too. Turning those down a bit will help. This game is easily the most VRAM-hungry thing I’ve seen so far as well. I’d have to go back and check but I’ve got most things at high/ultra or somesuch with a couple of can it run and my 3090 OC’d to 2025-2040MHz will hold around 55-70fps with DLSS on balance and VRAM hovers around 12-14GB. For kicks, I maxed everything at one point and watched the FPS tank but VRAM usage went over 14GB. The only other games I’ve seen do that are the last few Resident Evil ones when the quality setting gets turned up with everything else maxed.

    edit: I forgot to mention I usually play it at 5120×1440 32:9.

  13. [QUOTE=”Peter_Brosdahl, post: 41557, member: 87″]
    The shading settings are really demanding too. Turning those down a bit will help. This game is easily the most VRAM-hungry thing I’ve seen so far as well. I’d have to go back and check but I’ve got most things at high/ultra or somesuch with a couple of can it run and my 3090 OC’d to 2025-2040MHz will hold around 55-70fps with DLSS on balance and VRAM hovers around 12-14GB. For kicks, I maxed everything at one point and watched the FPS tank but VRAM usage went over 14GB. The only other games I’ve seen do that are the last few Resident Evil ones when the quality setting gets turned up with everything else maxed.

    edit: I forgot to mention I usually play it at 5120×1440 32:9.
    [/QUOTE]

    Yeah, I was going to say the same thing, but forgot. At all “Very high” but with RT and DLSS disabled at 3840×2160, I saw VRAM usage go up to just over 8GB.

    I honestly admit, I did not think I’d ever need 8GB with with my Pascal GPU. Only reason I am seeing it is because I havnt upgraded due to the market nonsense. I still think the 12GB on this Titan was total overkill though. There was no way I was ever going to need that until at least a few generations later. This is why I always think it is silly when people buy GPU’s with extra VRAM for “future proofing”. Mostly, by the time you need that VRAM, the GPU will be too slow to play at the resolutions that require it.

  14. [QUOTE=”Peter_Brosdahl, post: 41557, member: 87″]
    The shading settings are really demanding too. Turning those down a bit will help. This game is easily the most VRAM-hungry thing I’ve seen so far as well. I’d have to go back and check but I’ve got most things at high/ultra or somesuch with a couple of can it run and my 3090 OC’d to 2025-2040MHz will hold around 55-70fps with DLSS on balance and VRAM hovers around 12-14GB. For kicks, I maxed everything at one point and watched the FPS tank but VRAM usage went over 14GB. The only other games I’ve seen do that are the last few Resident Evil ones when the quality setting gets turned up with everything else maxed.

    edit: I forgot to mention I usually play it at 5120×1440 32:9.
    [/QUOTE]
    [QUOTE=”Zarathustra, post: 41578, member: 203″]
    Yeah, I was going to say the same thing, but forgot. At all “Very high” but with RT and DLSS disabled at 3840×2160, I saw VRAM usage go up to just over 8GB.

    I honestly admit, I did not think I’d ever need 8GB with with my Pascal GPU. Only reason I am seeing it is because I havnt upgraded due to the market nonsense. I still think the 12GB on this Titan was total overkill though. There was no way I was ever going to need that until at least a few generations later. This is why I always think it is silly when people buy GPU’s with extra VRAM for “future proofing”. Mostly, by the time you need that VRAM, the GPU will be too slow to play at the resolutions that require it.
    [/QUOTE]

    Holy crap.

    This is at 3840×1646 everything very high except RT and DLSS which are disabled.

    [ATTACH type=”full” width=”476px” alt=”PXL_20210921_025401204.jpg”]1245[/ATTACH]

    I know just because VRAM is allocated doesn’t mean it is actually being actively used, by still…

  15. [QUOTE=”Zarathustra, post: 41585, member: 203″]
    Holy crap.

    This is at 3840×1646 everything very high except RT and DLSS which are disabled.

    [ATTACH type=”full” alt=”PXL_20210921_025401204.jpg”]1245[/ATTACH]

    I know just because VRAM is allocated doesn’t mean it is actually being actively used, by still…
    [/QUOTE]
    For sure. I also saw a variance of around 2-3 GB depending on the part of the game.

  16. [QUOTE=”Zarathustra, post: 41578, member: 203″]
    This is why I always think it is silly when people buy GPU’s with extra VRAM for “future proofing”
    [/QUOTE]
    I agree. I sought out a 3090 for the clock speeds/core specs/etc. not the memory size. Even then I thought that 24 GB was a bit overkill since 16 GB would’ve been a perfect long-term fit. I suppose there are workload scenarios that will balance and utilize it but for gaming that’s pretty much never gonna happen. I know there’s a specific formula based on the bus that dictates the allocation sizes for memory but it is shame that most cards are usually mismatched either with too much or too little. It seems like things have been getting even more off-kilter ever since Maxwell. I did see my 1080’s in SLI hit their max usage with a few games in 4K but never really saw the 11 GB of a 1080 Ti get used without FPS tanking. Things were a little more balanced with the 2080 Ti but then the 3090 is pretty weird by comparison. There’s only a handful of games that ever seem to do this and thanks to the many other improvements that have happened over the years it feels less important now.

  17. Just finished it.

    Not a bad game. I had low expectations, and the story and gameplay were better than I expected. Honestly though, I’m not sure 11 hours of gameplay is worth $20. It was way too short for the money.

    And it would have been 8 hours if not afor anfew pinch-points where the checkpoint system resulted in repeated instadeaths.

    Either way, I’m glad to finally 14 years later know what Crysis is all about.

  18. [QUOTE=”Zarathustra, post: 41641, member: 203″]
    Just finished it.

    Not a bad game. I had low expectations, and the story and gameplay were better than I expected. Honestly though, I’m not sure 11 hours of gameplay is worth $20. It was way too short for the money.

    And it would have been 8 hours if not afor anfew pinch-points where the checkpoint system resulted in repeated instadeaths.

    Either way, I’m glad to finally 14 years later know what Crysis is all about.
    [/QUOTE]
    It’s worth checking GOG every now and then for sales. There is another game set in the same time period/setting with Pyscho called Warhead. Occasionally they have it on sale for around $5.

    edit: It hasn’t been remastered, nor has there been any word it will be, but is 64-bit and still looks pretty good.

  19. [QUOTE=”Peter_Brosdahl, post: 41646, member: 87″]
    It’s worth checking GOG every now and then for sales. There is another game set in the same time period/setting with Pyscho called Warhead. Occasionally they have it on sale for around $5.
    [/QUOTE]
    [I]Crysis Warhead[/I] is indeed a good game. Much shorter than all the other [I]Crysis[/I] games, but still very enjoyable. I got both [I]Warhead[/I] and [I]Crysis 1[/I] each for $5 on GOG. I also own a physical copy of [I]Warhead[/I], which has that SecuROM 5-machine-activation bullsh1t. I also own [I]Crysis 1[/I] on Steam, but I always used to use my “community demo” of [I]Crysis 1[/I] for actually playing the game, cuz no SecuROM crap (or whatever copy protection it had). The GOG versions of both games are definitely my preferred versions to use.

    [QUOTE=”Zarathustra, post: 41641, member: 203″]
    Just finished it.

    Not a bad game. I had low expectations, and the story and gameplay were better than I expected. Honestly though, I’m not sure 11 hours of gameplay is worth $20. It was way too short for the money.

    And it would have been 8 hours if not afor anfew pinch-points where the checkpoint system resulted in repeated instadeaths.

    Either way, I’m glad to finally 14 years later know what Crysis is all about.
    [/QUOTE]
    Aaahhh, finally got to play through [I]Crysis 1[/I] huh? How did you feel about the sections of the game after the island froze over? That’s usually where the game’s appeal starts to drop off for me.

    Like Peter recommended, definitely give [I]Crysis Warhead[/I] a playthrough when you get a chance.

  20. [QUOTE=”Zarathustra, post: 41585, member: 203″]
    This is at 3840×1646
    [/QUOTE]
    Just wondering why you are running the game at this resolution and not the full 3840×2160.

  21. [QUOTE=”DrezKill, post: 41648, member: 230″]
    [I]Crysis Warhead[/I] is indeed a good game. Much shorter than all the other [I]Crysis[/I] games, but still very enjoyable. I got both [I]Warhead[/I] and [I]Crysis 1[/I] each for $5 on GOG. I also own a physical copy of [I]Warhead[/I], which has that SecuROM 5-machine-activation bullsh1t. I also own [I]Crysis 1[/I] on Steam, but I always used to use my “community demo” of [I]Crysis 1[/I] for actually playing the game, cuz no SecuROM crap (or whatever copy protection it had). The GOG versions of both games are definitely my preferred versions to use.

    Aaahhh, finally got to play through [I]Crysis 1[/I] huh? How did you feel about the sections of the game after the island froze over? That’s usually where the game’s appeal starts to drop off for me.

    Like Peter recommended, definitely give [I]Crysis Warhead[/I] a playthrough when you get a chance.
    [/QUOTE]

    I don’t know if I should even worry about spoilers in a 14 year old game, but for good measure…

    [spoiler]
    I had heard people don’t like that part, but honestly, it wasn’t very long, so it didn’t bother me. I agree it wasn’t as fun as the rest of the game, but I blasted through it rather quickly.

    The part that bothered me was the battle on the carrier.

    I played through the game on Hard and found it a little too easy most of the time, but not enough to up to the highest difficulty level. (can’t remember what they called it right now)

    When I got to the first carrier battle with the huge spider thing, I must have died like 200 times. After the first 50 times I started researching if there was a trick to it that maybe I was missing. Others were saying that if you enable armor you can survive its main attacks (the big blast, being picked up and thrown and the freeze ray)

    For me all three of these were insta-kills almost every time. The big blast depleted my armor and health even when behind cover. The pick-up and throw attack was a 90% kill rate, most of the time just dying upon landing, and the freeze ray is supposedly survivable, but ever time I got hit, I would get stuck, and was unable to break free by moving my mouse like the instructions stated, and would slowly die.

    I tried many tactics including cloak (ineffective) and shield. In the end on my ~200th try I worked out a method to take it down, by hiding behind the far VTOL carcass, taking out the flying things as they came with the gauss gun, and pumping rockets into the thing one by one. The freeze ray wasn’t able to reach me there. I could see the main blast attack coming and just run as far away from my position as possible and just barely survive it with armor on (down to single digit health) before recovering, and at that range, I was never picked up and thrown.

    It still took several tries, but I was finally able to beat that thing.

    By comparison, the final boss was super easy.[/spoiler]

    [ATTACH type=”full”]1247[/ATTACH]

  22. [QUOTE=”DrezKill, post: 41649, member: 230″]
    Just wondering why you are running the game at this resolution and not the full 3840×2160.
    [/QUOTE]

    To boost framerate a little.

    As well as the Pascal Titan has served me over the years, it is no longer able to keep up with latest gen titles at 4k.

    Letterboxing it like that, gets me ~30% better framerates, as there is less to render.

    This is also how I made Deus Ex Mankind Divided work for me, as it was giving my Titan a hard time.

    I prefer the full 4k resolution, but when the framerate is inadequate, I’d rather drop to a faux letterboxed ultrawide than either lower quality settings or drop the resolution and scale it up.

    I tried running it at “High” instead of “Very High” and I found the reduction in quality was pretty bad, but the increase in performance was only marginal.

  23. [QUOTE=”Zarathustra, post: 41665, member: 203″]
    The part that bothered me was the battle on the carrier.
    [/QUOTE]
    I hated that section for those reasons plus back in the day when I wasn’t dying eventually it would crash on me. Talk about frustrating.

  24. [QUOTE=”Peter_Brosdahl, post: 41668, member: 87″]
    I hated that section for those reasons plus back in the day when I wasn’t dying eventually it would crash on me. Talk about frustrating.
    [/QUOTE]

    I still had that happen a couple of times with the remaster. The game is not 100% stable, but at least it sounds like it is better than it was back then as it only happened like 3 or 4 times in the entire game for me.

    Once was just after I completed the final boss fight, which was annoying, so I had to replay it just to see the final cutscenes.

  25. [QUOTE=”Zarathustra, post: 41667, member: 203″]
    To boost framerate a little.

    As well as the Pascal Titan has served me over the years, it is no longer able to keep up with latest gen titles at 4k.

    Letterboxing it like that, gets me ~30% better framerates, as there is less to render.

    This is also how I made Deus Ex Mankind Divided work for me, as it was giving my Titan a hard time.

    I prefer the full 4k resolution, but when the framerate is inadequate, I’d rather drop to a faux letterboxed ultrawide than either lower quality settings or drop the resolution and scale it up.

    I tried running it at “High” instead of “Very High” and I found the reduction in quality was pretty bad, but the increase in performance was only marginal.
    [/QUOTE]
    I’ve heard of people doing that and occasionally have tinkered with the same for games that are just too demanding for the hardware I have. In a similar path of logic I planned the monitor for my new laptop that way. It has the 130w variant of the RTX 3070 so I paired it with a 21:9 2560×1080 29.5″. It’s worked out great. I can max most things and still get 60-140 fps, even with RT as along as I use DLSS or FSR. For games without those tricks all I have to do is turn down a few things to get the same performance.

  26. [QUOTE=”Zarathustra, post: 41669, member: 203″]
    Once was just after I completed the final boss fight, which was annoying, so I had to replay it just to see the final cutscenes.
    [/QUOTE]
    Ditto.

  27. [QUOTE=”Peter_Brosdahl, post: 41670, member: 87″]
    I’ve heard of people doing that and occasionally have tinkered with the same for games that are just too demanding for the hardware I have. In a similar path of logic I planned the monitor for my new laptop that way. It has the 130w variant of the RTX 3070 so I paired it with a 21:9 2560×1080 29.5″. It’s worked out great. I can max most things and still get 60-140 fps, even with RT as along as I use DLSS or FSR. For games without those tricks all I have to do is turn down a few things to get the same performance.
    [/QUOTE]

    Yeah, I came up with doing this back when I was running my 4k Samsung JS9000 TV, all the rage back in 2015.

    Deus Ex: Mankind Divided was the first title that required it. At that point I didn’t have any kind of G/Free-Sync so I just vsync:ed at a flatline 60fps all the time. MD was one tough beast though. First I discovered that I could letterbox it using custom resolutions, and decided to go for 3840×1646. This improved things significantly, but still wasn’t sufficient to hit a constant 60fps, and it was annoying because it would frequently drop below 60fps, and then I would either get tearing (Nvidia’s adaptive vsync setting) or it would drop to 30fps (standard vsync.)

    Then I figured out that since the JS9000 was an international TV, it had support for European 50hz TV modes, so I altered the custom resolution to 3840×1646 @50hz, and finished that game v-synced at 50fps. It wasn’t ideal, but it worked, and it beat the alternatives :p

    Things are certainly a lot easier now that I have G/FreeSync, but on the flipside, there are fewer times when you feel really accomplished for coming up with a clever workaround :p

  28. [QUOTE=”Zarathustra, post: 41549, member: 203″]
    I don’t even have a ray tracing or DLSS compatible video card, so I’d like to hope that wasn’t the cause, but I didn’t turn it off manually.

    I presumed it would be intelligent to know not to use it when not supported, but I will try that.

    Thanks for the suggestion.
    [/QUOTE]
    Crysis Remastered uses Crytek’s ray tracing method through the shader pipeline. It is not using DXR, so older video cards can still enable “ray tracing.”

  29. [QUOTE=”Armenius, post: 41674, member: 180″]
    Crysis Remastered uses Crytek’s ray tracing method through the shader pipeline. It is not using DXR, so older video cards can still enable “ray tracing.”
    [/QUOTE]

    Well, it caused the game to crash on first level load on my machine, and th egame loaded fine as soon as it was disabled, so I’d say it wasn’t functional for me :p

  30. [QUOTE=”Armenius, post: 41674, member: 180″]
    Crysis Remastered uses Crytek’s ray tracing method through the shader pipeline. It is not using DXR, so older video cards can still enable “ray tracing.”
    [/QUOTE]
    Yeah, but at one point it was even crashing RTX cards. I can’t remember when but it was right after one of the patches. I don’t remember it being like that for very long though, I think they got a fix out within 24-48 hrs. I haven’t checked the Steam forum to see how many are having the same issue but if there are more it could point to a version being the problem. I also remember there’ve been some NV drivers that have had issues in the last couple of years. Those of us with 3090s or 2080 Ti’s have been mostly exempt but I’ve read some stuff for 3060/3070 users in the ‘fixed issues’ sections of the update notes. Crysis Remastered had a similar track with some GPU model specific issues here and there. What can I say except it’s been a weird couple of years, even without the pandemic and supply issues? 😉

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