Marvel’s Guardians of the Galaxy Launching with NVIDIA DLSS and Ray Tracing on October 26

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Image: Square Enix

As many Marvel fans might know, Eidos-Montréal is working on a new game based on the popular Guardians of the Galaxy comic book series.

NVIDIA announced today that the game will launch with support for two exciting technologies, NVIDIA DLSS and ray tracing. This means that Guardians of the Galaxy fans with GeForce RTX GPUs will be able to enjoy greater visuals thanks to ray-traced reflections, as well as boosted performance at higher resolutions.

A new exclusive cutscene of Guardians of the Galaxy was also released today with Grand Unifier Raker, the leader of a mysterious organization called the Universal Church of Truth. It was captured on PC at 4K with a GeForce RTX 3080, which should give an idea of what kind of visuals owners of NVIDIA’s flagship GPU can expect in the game at higher resolutions.

Marvel’s Guardians of the Galaxy combines original storytelling and electrifying single-player gameplay with an edgy aesthetic,” said senior producer Olivier Proulx. “With the addition of ray tracing and NVIDIA DLSS, PC players will enjoy this stunning universe’s visuals with even higher performance.”

Eidos-Montréal’s Guardians of the Galaxy game is interesting in that it seems to ignore the designs popularized by James Gunn’s live-action films. This is pretty obvious based on characters such as Gamora, who arguably looks closer to her comic counterpart.

Guardians of the Galaxy will be released on October 26 for the PC, PS4, PS5, Switch, Xbox One, and Xbox Series X|S platforms.

Playing as Star-Lord, the self-proclaimed leader of the Guardians of the Galaxy, you will blast your way from one explosive situation to another and call-on the unique abilities of each Guardian to save the universe from some seriously overpowered, evil beings. Luckily, you’ve got each other, and sometimes that’s all you need! You got this. Probably…?

Source: NVIDIA

Tsing Mui
News poster at The FPS Review.

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