Image: Steam

Steam offers a very nice refund policy that allows unsatisfied gamers to get their money back for any reason, so long as the playtime of a title hasn’t exceeded two hours and the refund is initiated within two weeks of purchase. This is an excellent, pro-consumer policy, as it’s hard to determine just how well a particular game might run and whether it has any horrible bugs, especially at launch.

“You can request a refund for nearly any purchase on Steam—for any reason,” Valve says. “Maybe your PC doesn’t meet the hardware requirements; maybe you bought a game by mistake; maybe you played the title for an hour and just didn’t like it.”

It doesn’t seem to be working out too well for some game developers, however.

Indie developer Emika Games took to Twitter today to tell its followers that it will no longer be making games and quitting development “for an indefinite time” due to Steam’s generous two-hour refund policy. This is because its latest game, Summer of ’58, takes less than two hours to finish. Apparently, everyone is getting a refund immediately upon its completion, which has led to the game making little money.

Summer of ’58 is a simulation title that, counter to its title, takes place during 2008 and centers on a character that goes to Russia to explore an abandoned camp called “Yunost” that is inhabited by restless souls. The game is currently on sale for $6.92 for those who would like to support Emika Games.

The pioneer camp “Yunost” is a common place where parents left their children for the summer from year to year. Until one day in 1958, a nightmare happened that turned out to be much scarier than stories around the campfire. Residents and counselors were killed at this place. One of the children was accused, as souvenirs of the deceased were found in the things, but he was not found. The camp was closed and no one opened its doors anymore.

Source: Emika Games

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  1. Also, if I can beat your game in 2 hrs to catch a refund and don’t see any value in it past that — you should be rethinking your career for reasons other than a return policy

  2. Here’s a crazy idea – make a game with content, that takes longer to finish than I spend taking a dump each week.

  3. The butthurt is strong with this one. Maybe if you made a game that people don’t want to return then you wouldn’t have this problem.

    Reminds me of Adrian Chmielarz and Ballad of Ethan Carter or whatever was it called.

  4. If your game takes more than two hours to finish and doesn’t suck, you won’t have to worry about this. It’s a pretty reasonable policy for Steam I think. if a game doesn’t grab my attention in an hour or so it probably never will.

  5. I’ve used the policy before because the games were trash.

    I’ve also kept a handful for opposing reasons. Think I beat Firewatch in like 4 hours, but the game was good.

    Devs should realize that people don’t pay for trash.

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